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  • The Passions of Voters: Whose Morals Are They, Anyway?

    Sharon Begley | Sep 12, 2008 04:11 PM

    The AP story  on John McCain’s taking a 48-44 lead over Barack Obama included this quite: “My heart sort of runs with McCain and my mind probably tends to run toward Obama,” said David Scorup, 58, a county government official in Othello, Wash. “I think I resonate more with McCain.”

    That sent me scurrying for the latest on the power of emotions to sway voters—rational analysis of candidates’ positions and records be damned. I’ve written on the ascendancy of heart over head before, starting with a review in June 2007 of Drew Westen’s book “The Political Brain” and including the Newsweek story in February on how emotions trump reason. Most of the focus has been on how different candidates inspire fear or hope (with the former being more powerful than the latter), or even on how likable they are. But in an essay for the online salon Edge, psychologist Jonathan Haidt of the University of Virginia looks at something that may be even more potent: voters’ gut feelings about candidates’ moral values.

    “When gut feelings are present, dispassionate reasoning is rare,” he writes—something every political psychologist I’ve spoken to this election year agrees with. “Feelings come first and tilt the mental playing field on which reasons and arguments compete,” he continues. “If people want to reach a conclusion, they can usually find a way to do so. The Democrats have historically failed to grasp this rule, choosing uninspiring and aloof candidates who thought that policy arguments were forms of persuasion.”

    The Democrats, as Haidt sees it, have really blown it by thinking that morality is about fairness, equality, individual rights and other manifestations of how people treat one another and how society treats individuals. In fact, he writes, morality “is also about binding groups together, supporting essential institutions, and living in a sanctified and noble way. When Republicans say that Democrats ‘just don’t get it,’ this is the ‘it’ to which they refer.” And nothing arouses voters’ passions more strongly than morals and, especially, the perception that the other guy's are just plain wrong.

    Haidt’s alternative definition of morality is “any system of interlocking values, practices, institutions, and psychological mechanisms that work together to suppress or regulate selfishness and make social life possible.” That means favoring self-control over self-expression, duty over rights, and loyalty to one’s groups over concerns for people different from you (racism, anyone?).

    Many people have a gut instinct favoring policies that do this, such as by producing social cohesion and downplaying the rights of the individual (sex? abortion?) for the good of the group (intact nuclear families?). How many is “many”? According to Haidt, “one of the main reasons that so many Americans voted Republican over the last 30 years [is that] they honestly prefer the Republican vision of a moral order to the one offered by Democrats. . . . Conservative positions on gays, guns, god, and immigration must be understood as means to achieve one kind of morally ordered society. When Democrats try to explain away these positions . . . they err, they alienate, and they earn the label ‘elitist’.”

    The plain fact is that many voters—we’ll see on November 4 if it’s “most” voters—value loyalty and respect for authority above values that liberals (mistakenly) think are synonymous with morality, such as fairness and caring for the less fortunate. (You can test which values you hold dearest at www.YourMorals.org.) Read Haidt’s essay, and you’ll be less puzzled about why working-class voters so often make election-day choices that go against their economic self-interest, the “what’s the matter with Kansas?” conundrum.

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  • Even Avatars Are Racist?

    Sharon Begley | Sep 12, 2008 12:17 PM

    Now that Americans are hanging around virtual worlds almost as much (it seems) as the real one, research on how we behave in places like Second Life and how things like our choice of avatar spills over into the real world is heating up. As I described in a column last February, players who had super-attractive avatars have an exaggerated view of their real-world appearance and act accordingly. For instance, they believe that especially attractive men or women whose faces they’re shown from an online dating site would be interested in them. (When you have a more realistic view of your attractiveness, you dial down your expectations.) Now a study finds an uglier side to avatars: they display racist attitudes just as real people in the real world do.

     

    In the experiment that Paul W. Eastwick and Wendi L. Gardner of Northwestern University describe in a paper called “Is It a Game? Evidence for Social Influence in the Virtual World,” published online in the journal Social Influence, one avatar asked another if he would teleport to Duda Beach (one of the sites in the virtual world There.com) with her and let her take a screenshot of him. (The him’s and her’s are interchangeable here; the scientists used male and female avatars in various permutations.)

     

    The avatar was more likely to agree if that request had been preceded by a more unreasonable one: teleporting to 50 locations with her to take screenshots. That would have required about two hours of teleporting and traveling—an unreasonable request. When the one-beach request was presented alone, players were less likely to say okay.

     

    What seems to happen—and this is true in real life as well—is that when you reject one request, and the requester then makes a second, more moderate one, you reciprocate what you perceive as her “concession” by going from brushing her off to acquiescing.

     

    Then the scientists gave the avatar making the request dark skin. While white avatars got about 20 percent more of those they asked to agree to the modest request after the unreasonable one, the increase for the dark-toned avatars was only 8 percent. Even when the avatars modified what they were asking, players still mostly brushed them off.

     

    Again back in the real world, decades of psychology studies have shown that whether or not someone agrees to a request under these experimental conditions—and also in real life—depends on whether they think the requester is worthy of impressing, For dark-skin avatars, apparently, the answer is, not so much. I should add that the players knew they were part of a psych study; not even that had a significant effect on (let's just say it) racism.

     

    “You would think when you’re wandering around this fantasyland, operating outside of the normal laws of time, space and gravity and meeting all types of strange characters, that you might behave differently,” Eastwick said. “But people exhibited the same type of behavior, and the same type of racial bias, that they show in the real world all the time,” where people are more uncomfortable with minorities and less likely to help them.

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