Sharon Begley
|
Sep 12, 2008 12:17 PM
Now that
Americans are hanging around virtual worlds almost as much (it seems)
as the real one, research on how we behave in places like Second Life
and how things like our choice of avatar spills over into the real
world is heating up. As I described in a column last February,
players who had super-attractive avatars have an exaggerated view of
their real-world appearance and act accordingly. For instance, they
believe that especially attractive men or women whose faces they’re
shown from an online dating site would be interested in them. (When you
have a more realistic view of your attractiveness, you dial down your
expectations.) Now a study finds an uglier side to avatars: they
display racist attitudes just as real people in the real world do.
In the experiment that Paul W. Eastwick and Wendi L. Gardner of Northwestern University describe in a paper called “Is It a Game? Evidence for Social Influence in the Virtual World,”
published online in the journal Social Influence, one avatar asked
another if he would teleport to Duda Beach (one of the sites in the virtual world There.com)
with her and let her take a screenshot of him. (The him’s and her’s are
interchangeable here; the scientists used male and female avatars in
various permutations.)
The avatar was more likely to agree if that request had been preceded by a more unreasonable one: teleporting to 50 locations
with her to take screenshots. That would have required about two hours
of teleporting and traveling—an unreasonable request. When the one-beach request was presented alone, players were less likely to say okay.
What seems to
happen—and this is true in real life as well—is that when you reject
one request, and the requester then makes a second, more moderate one,
you reciprocate what you perceive as her “concession” by going from
brushing her off to acquiescing.
Then the
scientists gave the avatar making the request dark skin. While white
avatars got about 20 percent more of those they asked to agree to the
modest request after the unreasonable one, the increase for the
dark-toned avatars was only 8 percent. Even when the avatars modified
what they were asking, players still mostly brushed them off.
Again back in
the real world, decades of psychology studies have shown that whether
or not someone agrees to a request under these experimental
conditions—and also in real life—depends on whether they think the
requester is worthy of impressing, For dark-skin avatars, apparently,
the answer is, not so much. I should add that the players knew they
were part of a psych study; not even that had a significant effect on
(let's just say it) racism.
“You would
think when you’re wandering around this fantasyland, operating outside
of the normal laws of time, space and gravity and meeting all types of
strange characters, that you might behave differently,” Eastwick said.
“But people exhibited the same type of behavior, and the same type of
racial bias, that they show in the real world all the time,” where
people are more uncomfortable with minorities and less likely to help
them.
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