N'Gai Croal
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Jun 20, 2007 02:10 PM
Game journalist Doug Perry and his daughter Genevieve
Eight years into our coverage of the videogame industry, as the cumulative string conferences, demonstrations and parties blur together, it's often impossible to remember precisely when we met any one of our peers. So we'll just say that we've known former IGN Xbox editor Douglass C. Perry--currently working on an undisclosed new venture--for some time, and that the work that he and his colleagues did at IGN was invaluable in our development from videogame novices to, well, whatever we are nowadays.
In one of Perry's last pieces for IGN--a preview of the co-op mode in Ghost Recon Advanced Warfighter 2--we were taken with his interjections about the challenge of playing the game with his infant daughter on his lap. With this aspect of real life often going unmentioned in videogame writing, we emailed Perry to compliment him on doing so, whereupon we found out that his asides about his little girl had polarized IGN readers; some were gratified by the mentions, others detested them on the grounds that it interfered with their quest for more info about the game. Intrigued, we asked Perry to pen a essay specifically about the travails of the gamer dad. Here's what he wrote back:
I'd finished Guitar Hero II twice, once on easy and the second time on medium difficulty, when I realized I was on a serious rhythm run. Sometimes with Guitar Hero, you just get like that. One day you suck, the next, you're ripping everything to shreds. So I started my next run on Hard. I nailed three songs in a row and was onto my fourth. I wasn't thinking. I was doing; letting the fingers flow across the buttons, breathing slowly, adding tremolo extensions to everything. Then I heard that new sound; that piercing, familiar noise of my seven-month-old baby beginning to cry.
Should I quit or keep playing?
Playing Guitar Hero is different than other games. It's a sonic experience. When fighting the Kingpin in Spider-Man 3, for example, you don't need utter silence and complete concentration to hit the right keys at precision moments. No, with Kingpin, you must simply counter his every attack and hope the game doesn't freeze mid-move. With Guitar Hero, when someone comes in the room and asks a question, slightly distracting you from the upcoming licks, you may miss a note or two. When two people in the room start talking, or worse, start talking to you, keeping that razor-edge concentration becomes even more difficult. But when your daughter shrieks because she's tired or hungry, things accelerate. Two things happen. First, a jolt runs through your body: Child in danger! Rescue! Quick! The second reaction is less immediate. This voice says, "Wait! What kind of cry was that? Was that an 'I'm tired' cry? An 'I'm just rolling over' cry? Or an, "I'm hungry!' call?"
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