
The third level of EveryDay Shooter, titled "Lush Look Killer"
Confession time: because of our focus on boring, big-budget videogames
at this year's Game Developers Conference in San Francisco, we missed
all of the exciting independent games on display. So when a little
birdie informed us that Sony Computer Entertainment had snapped up
Queasy Games' award-winning indie title
EveryDay Shooter for a Playstation Network release later this year
(sooner, rather than later, we're told), we knew that the best way for
us to do penance was to bring you the news--first. So we scored an
email interview with Queasy's multifarious designer-artist-programmer
Jonathan Mak (see here), then jetted over to the swank The Huntley
Hotel in Santa Monica to play it on a Playstation 3 test kit, running
at 1080p
and 60 frames per second, for those of you keeping score at home. It
didn't take us long to realize that we were playing something special.
After five minutes, we were hooked; after an hour, we had to tear
ourselves away to meet up with some fellow journalists for drinks.
EveryDay Shooter
is a twin-stick, um, shooter. You steer your ship--in this case, a
white pixel--with the left analog stick and fire in whichever direction
you push the right analog stick. You can simply shoot down all your
enemies and collect the pixels they leave behind for points, but the
most efficient way to take them out is to shoot the objects that
trigger chain explosions. But each level not only looks completely
different from the level that came before, it also has its own rules as
to how its explosive chains work. Best of all, the surreal graphics are vector-based,
which means that they're created from mathematical equations; and every
enemy you destroy plays a musical note or a riff which is layered on
top of the default musical theme for the level. The whole thing adds up
to a unique experience that requires your complete attention at the
start of each level as you try to figure out its rules, then zone out
once you know what you're doing.
Our handler couldn't get the
cheat codes to work, which meant that our progression was limited to
our ability. That got us through three levels of the game, titled
"Level 1," "Root of the Heart" and "Lush Look Killer." It's hard to
describe what the game sounds like, other than to say each level will
remind you of one of your favorite alt-rock bands. We're suckers for synesthesia-based
games like Rez and Every Extend Extra, and the feeling of holding the
right analog stick forward, unleashing a volley of firepower at a
tough-to-kill enemy and hearing a sustained guitar riff blasting out of
the speakers is an all-senses-on-deck rush that we can't wait to
experience again. From Geometry Wars and Mutant Storm Reloaded to Super Stardust HD
and EveryDay shooter, it's clear that the twin-stick shooter is
undergoing a renaissance. And if the boredom is the disease afflicting
videogames, the best twin-stick shooters--like EveryDay Shooter--are
the cure.