During last week's deafening gossip that Bungie and Microsoft were
breaking up, we asked a high-ranking official at another company, "What
do you make of all of the Bungie-Microsoft rumors? Seems as though
there's enough smoke here to indicate the presence of fire." To which
the person replied, "Flames! And sparks!" Last Friday, the speculation
that had been burning up the Internet turned out to be four-alarm blaze
of truth. Bungie, which Microsoft purchased in 2000, announced that it
had regained its independence, but would continue to work closely with
Microsoft and remain exclusive to Xbox 360, at least in the immediate
future. Despite what our sources were telling us, it all seemed
amicable-except for this explanatory note on Bungie.net, in which the
use of words like "stifle" and "unleash" seemed to hint that all had
not gone well during the finishing of the fight. Here's an excerpt of
what the note, written by Bungie's Frank O'Connor, stated:
Bungie has long been built on creativity, originality and the
freedom to pursue ideas. Microsoft agreed, and rather than stifle our
imagination, they decided it was in both our best interests to unleash
it. We'll continue to make Xbox 360 games, and we'll continue to make
amazing games for MGS. In that regard, nothing has changed. All that
has changed is that now Bungie Studios is once again, the property of
the folks of Bungie Studios. Microsoft is and will continue to be, a
brilliant, inventive and creatively collaborative publishing partner.
Practically speaking, nothing has changed and you guys won't see much,
if any difference, for a while unless you come to work for us, that
is--we're hiring at http://www.bungie.net/inside/jobs.aspx
Rather than stifle our curiosity, we decide that it was in both
yours and our best interests to unleash it. We sent several questions
to Microsoft and Bungie, separately, via email. Here's what an unnamed
Microsoft spokesperson wrote back:
When did Bungie and Microsoft begin discussions to split apart? Who initiated these talks?
Discussions began about a year ago. This change is a
natural evolution of our partnership, and we both believe this will
result in a stronger and more powerful partnership.
What prompted these discussions in the first
place? What wasn't working about the then-current relationship between
the two companies?
Microsoft and Bungie had and still have a great working
relationship. The developers at Bungie wanted to return to their roots
as independent developers and both groups agreed early on that this was
a mutually beneficial evolution of the relationship. Now that the Halo
trilogy is complete, this is a natural time for our two companies to
evolve our relationship in order to tackle our next projects together.
How did Microsoft "stifle" Bungie's creativity and originality?
The Halo series' success is a testament to the positive, close
working relationship between Microsoft Game Studios and Bungie. Our
goal at MGS is to work with the world's best developers to create the
world's best games, and this new relationship aligns perfectly with
that vision.
Why did Bungie need to leave Microsoft in order to "unleash" its freedom to pursue ideas?
Bungie and Microsoft have been in talks for about a year for Bungie
to return to its roots. This evolution is a strong long-term
relationship and Bungie is committed to developing the best content for
Microsoft platforms.
Is Microsoft's equity in Bungie from a cash or
stock investment in the new company, or did Microsoft receive that
equity in exchange for giving Bungie the rights to its name and
technology?
The terms of the agreement are not being disclosed.
With FASA being shut down, Bizarre being acquired
by Activision and Bungie going independent, what does this turmoil say
about the current state of Microsoft Game Studios?
MGS is in a great position. At MGS, our charter is to cultivate the
best individual development relationships and to nurture creative
freedom for each of our developers. In terms of Bizarre Creations, they
have been a great partner for MGS. They've built an amazing franchise
in PGR for Xbox and they continue to work on downloadable content for
PGR 4.
We are committed to the games business, one of the
core pillars in Microsoft's Connected Entertainment strategy, and look
forward to one of our best holidays ever.