N'Gai Croal
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Nov 28, 2007 02:29 PM
Call of Duty 4: Modern Combat lead multiplayer designer Todd Alderman
When we're conducting an interview with a developer, the bulk of our time is generally spent discussing their current project. But after the voice recorder is turned off and the liquor is flowing, the conversation almost inevitably shifts to videogames made by other teams working in the same genre as that developer. For us, it's always fascinating to look at games through the eyes of those who make them, because they sometimes see things differently than does the typical gamer; the same can be said of reviewers who are very knowledgeable about a certain genre, or people who have become experts at a particular game or genre.
As part of our ongoing quest to take the best conversations that are occurring in the shadows and bring them to light, we offer you the new occasional series Make or Break, which asks prominent developers, reviewers and expert gamers to share with us via email the five key features, details, techniques or flaws that they look for in games in the same genre. One of the best reviewed games of 2007 is Infinity Ward and Activision's Call of Duty 4: Modern Combat, and much of that praise stemmed from its superlative multiplayer component. In today's installment, lead multiplayer designer Todd Alderman tells us what he looks for in an online multiplayer game.
1. Fun.
Why It Matters: I know it sounds blatantly obvious and simple, but it's the most important thing to have in your game as well as the most difficult to get right. Great gameplay and good controls go a long way into making a game fun, it's really a sum total of a lot of different pieces that have to be matched just right, but when a game is fun you know it. A good litmus test for knowing if a multiplayer game is fun are the stories that you can tell after you play.
Who Got it Right: Excellent controls, great balance of weapons and racers, and maps made Mario Kart a blast to battle on.
2. Community.
Why It Matters: If you build it, they must come. There have been a lot of great multiplayer games that have died off because the people just weren't there. A great multiplayer game has to be community friendly within and outside of the game. There have to be tools for enhancing the community aspect within the game, be it party systems and private games for the social gamers, or leaderboards and rankings for the competitive folk. Outside the game, you need forums and stats, places for people to talk about all the great stuff within the game. Mod support and developer-to-community relations are also really important. If the community is voicing an opinion and the developer reacts and solves the problem, it makes the game much stronger.
Who Got it Right: The modern multiplayer scene is almost a direct result of the Quake series. Popular gaming web sites, hundreds of game developers (including myself) and even some high profile games were spawned from Quake. Level editors, code releases, and developers active in its game's community made Quake one of the largest gaming communities of all time.
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