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  • A Gaming Dad's Lament: Will No-One Make AAA Videogames With the 'Hardcasual' Player In Mind?

    N'Gai Croal | Nov 5, 2007 12:03 AM

    Since we added our email address to the blog, we've been getting a small but steady stream of emails from readers of our humble scribblings. A few weeks ago, we received a note from Darren Pai, a 37 year-old communications consultant from Honolulu, Hawaii (favorite games of all time: Resident Evil 4, Final Fantasy X, Powerball on the Sega Genesis) with an interesting complaint. (No, not about the Level Up staff and its unimpeachable work.) It seems a father with a two year-old daughter and another child on the way, he's finding that many modern hardcore games are designed in ways that are incompatible with the life of a family man. Is there hope for this emerging "hardcasual" demographic? For Pai's full critique--and his suggestions as to how developers can make his life better--see his email which we've reprinted below with his permission.

    May I please suggest a topic for a future story? In my opinion game developers are neglecting the audience upon which this industry was built. Gamers like myself, who are now grown up with careers, families and other responsibilities simply no longer have the time to battle their way through 40 hours of game play to save the world. Even finding blocks of time to get through the next level of a game are hard to come by when your toddler is running around and you've had to bring work home to prepare a draft for your boss to review.

    It seems that games for "hardcore" gamers make the assumption that you have large blocks of time to sit in front of a console. So-called "casual" games can be entertaining for short periods of time, but that's not why I play video games. I want the presentation, the action, the experience of a "big" game. Gamers like myself don't want casual games, we want that hardcore gaming experience redesigned to reflect the way we live.

    For this reason, I've developed a new set of criteria for selecting games.

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  • Level Up's Top Five Gaming Tidbits for Nov 5th, 2007

    N'Gai Croal | Nov 5, 2007 12:01 AM
    1. $$$...The case against the case against used videogames
    2. CUT...scenes in videogames: yay or nay? The debate continues. 
    3. MOM...Time, time, time is on her side, yes it is
    4. END...Should MySims have had an ending? 
    5. RND...Waiting in vain? Samuel Beckett's "Godot" staged in New Orleans 
    More
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