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  • Shadowrun for Windows Vista: $50. Shadowrun for Xbox 360: $60. First-Hand Explanation of the Pricing Disparity From Microsoft Game Studios: Priceless.

    N'Gai Croal | May 14, 2007 03:29 PM
    Last week, Microsoft announced that Shadowrun, its multiplayer-only first-person shooter, had finally gone gold and would arrive in stores on May 29th. The game, which ships simultaneously for both Xbox 360 and  Windows Vista-equipped PCs, is based on the cult classic pen-and-paper role-playing game, which blended both fantasy and cyberpunk elements. The timing of its release seemed to us strange, coming as it does two weeks into the three-week beta trial of Halo 3's multiplayer--with any self-respecting Xbox 360 fanatic certain to be spending hours on Halo 3's trio of sample maps, how many people would be fired up to purchase Shadowrun during its first week on the market? Second, we wondered how Microsoft could justify charging Xbox 360 gamers $60 for Shadowrun when PC gamers would only have to pay $50 for precisely the same game? Rather than simply speculate or opine, we dashed off a few questions to Microsoft Game Studios corporate vice president Shane Kim. Here's what he emailed back.

    By shipping on May 29th, doesn't Shadowrun risk being overshadowed by the Halo 3 multiplayer beta during its crucial first week of sales?

    We’re committed to the long-term success of Shadowrun and understand a title’s fate is not decided based on first week sales. The coinciding Halo 3 multiplayer beta is actually going to provide some great opportunities for us to transition some of our hardcore FPS [first-person shooter] gamers over to Shadowrun when the beta expires in early June. Halo 3 and Shadowrun will further prove to gamers that Xbox Live and Games for Windows – Live is the best online gaming service for action titles. Additionally, another Microsoft Game Studio title, Forza Motorsport 2, will also be launching on May 29th.

    Since Microsoft is the first-party publisher of Shadowrun, the company doesn't have to pay itself the customary console royalty on the 360 version of the game. Why, then, do Xbox 360 gamers have to pay $60 for the same game that PC gamers only have to pay $50? Is this the pricing strategy that consumers should expect for future 360/PC cross-platform titles from Microsoft?

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  • Level Up's Top Seven Gaming Tidbits for May 14th, 2007

    N'Gai Croal | May 14, 2007 12:31 PM
    1. WII...gets Best of 2006; Zune, Sony batteries worst
    2. POD...cast with Dean Takahashi, Kyle Orland, Level Up staff 
    3. BYE...Clover Studios flopped, Capcom exec blames producers
    4. Wu-...Tang's Shaolin, aka Staten Island, still not in GTA IV
    5. PhD...An informal guide to graduate study of games
    6. DSL...Square Enix + DS = guide to the good life 
    7. RND...Can't novelists and bloggers just all get along?
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