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  • The Peter Moore Interview, Part III

    N'Gai Croal | May 17, 2007 02:15 PM
    Peter Moore (back row, third from left) and his 1974 Yale High School Division I National Championship soccer team

    In Part II of our four-part Q&A with with Microsoft entertainment and devices corporate vice president Peter Moore, we debated the timing and impact (or lack therof) of the $299 Xbox 360 Core with early adopters. Today, in Part III, Moore discusses the implications of the then-recent announcement that the founders of the Microsoft-owned developer Rare were leaving the company (as we've previously stated, this interview was conducted in January of 2007), explains the kinds of games he envisions the studio making in the future and talks about why Microsoft is absolutely comfortable with Rare's perverse sensibility.

    What should we make of the Stampers' departure from Rare?

    Nothing. Chris and Tim have been tremendously loyal to Microsoft since the acquisition of the company. They've been behind everything we continue to do. Certainly Viva Pinata, both of them were instrumental in their own way of getting Viva Pinata up and running. Their legacy will live on with Banjo-Kazooie. The time had come after many, many years of service to Rare that the founders move on and do something different. We wish them nothing but the best. They've put us in great position with Gregg Mayles and Mark Betteridge to come in and step up. Betteridge in particular has been there 19 years, and it's great that we can have somebody with Mark's background in the company be able to step into the shoes. Nothing to be made of it whatsoever.

    I asked Phil Harrison about Rare--

    I saw that.

    --and why they were having trouble regaining former glory. They used to put out games that were five million unit sellers, seven million unit sellers, much higher Metacritic ratings than where they're at. He said that he felt that they were a company that was always prone to insularity; got moreso with Nintendo, and then maybe got a little defocused by the windfall that they got from Microsoft. Perfect Dark Zero certainly got good reviews when it came out--very good reviews, though not GoldenEye-level, but good reviews--

    Yeah.

    But in hindsight, there are a lot of people saying, "Maybe we scored it too high." Hindsight's 20-20--

    The same people who scored Kameo too low. But that's a personal opinion. [Laughs.] So that's fine. It all washes out in the end.

    Viva Pinata is certainly a return to form according to reviewers. There are a lot of people who are very passionate about it.

    Absolutely, yeah.

    But sales aren't there, considering that Microsoft spent $375 million to buy Rare. On the balance sheet, that's already been written off, for sure. But how do you start to earn out on that investment? What's the plan for Rare in the future? Where do they fit in and what are they going to do for the company in order to deliver the hits that they were presumably purchased to make?

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  • Level Up's Top Five Gaming Tidbits for May 17th, 2007

    N'Gai Croal | May 17, 2007 09:29 AM
    1. DOA...Read the tale of an alleged ex-Sigil employee
    2. .44...Daft U.K. cops raid house over Lara Croft dummy
    3. BOO...Halo 3 beta access delayed; fanboys melt down
    4. VP!...Cheney shout-out pulled from Halo 3 beta
    5. RND...Mary Jane Watson figurine causes stir
    More
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NWK Caption: At the Excel High School in Oakland, California a group of students, their teacher and members of community groups pose with air pollution monitors in front of a mural at the school.  July 26, 2008.       Left to Right:   Randy Colosky, a member of Global Community Monitor  wearing brown shirt ,Juan Hernandez, student (seated) ,   Ina Bendich, teacher Danyale Willingham,student in blue top).Elizabeth de Rham far right, member of the Rose Foundation.

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