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  • The Peter Moore Interview, Part IV

    N'Gai Croal | May 18, 2007 01:08 PM
     Peter Moore rocking out on Guitar Hero II at a February 2007 Xbox sales and marketing meeting

    In Part III of our four-part Q&A with Microsoft entertainment and devices corporate vice president Peter Moore, he explained why, despite Rare's inability to regain its former sales dominance, the U.K. studio was still essential to Microsoft's ambitions to broaden its audience beyond shooter fans. In the final part of our interview, Moore turns his attention to the competition among Xbox 360, PS3 and Wii. (Once again, as we've noted previously, this interview was conducted in January of 2007, before the December 2006 sales figures were available.) But we also get him talking about the prospects of Media Center for Windows Vista and the then-recent removal of Super Columbine Massacre RPG! from competition at the Slamdance Film Festival.

    Sony's going to announce that they've shipped a million units of Playstation 3 in North America. [Sony Computer Entertainment America CEO] Jack Tretton was very clear with me that that did not mean that half a million just came off of a factory floor in Guangzhou; that these were units that were pretty much on store shelves--

    Okay. Then that's sold, not shipped.

    No, that's shipped.

    Okay.

    That's shipped. The implication is that their production kinks are largely worked out.

    Sony officially stated that on Tuesday back in Tokyo, if I recall, that "Our production problems are behind us." I can't remember the gentleman's name, but "Our production problems are behind us, and we will meet our six million unit mark on March 31st." Okay.

    So assuming they're through the difficult period, let's back up a little bit. Now that all three consoles are in the market, let's take Sony first. What, if anything, do you need to do specifically to counter them for 2007?

    Well, I still think it's all about the games. Many of us get distracted with other things, but 2007 is all going to be about the games. It's going to be about unique experiences, to your point, what is going to be truly next-generational. I think Microsoft Game Studios plays a huge role in 2007. I think the ability for us to be able to effectively deploy some of our exclusives with third parties, whether it's BioShock or the next Splinter Cell, is going to be important. But in a year where we're delivering Crackdown, Forza 2, Shadowrun, Mass Effect, Too Human and a little thing called Halo 3, we're feeling pretty good about where we're at in first party. And then with titles like Alan Wake, Fable 2 on the horizon as well, when you roll all of that together, we need to continue to deliver reasons for people to buy our console over somebody else's. I mean, it's as simple as that.

    You read the boards as much if not more than I do. One of the things that Sony has to do is start delivering a slate of content that's both exclusive and truly next-generational. The only thing that gets into that conversation right now is Resistance: Fall of Man. I think they've got to build upon that and build upon that very quickly. So back to our original conversation: we're feeling good about where we're at; we've exceeded our number; the ecosystem is looking very healthy; and we've hit some form of a critical mass with a lot more good stuff to come.

    Once you come out of the holiday, are you projecting to be above 300,000 units a month in 2007, consistently, without a price drop?

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  • Level Up's Top Five Gaming Tidbits for May 18th, 2007

    N'Gai Croal | May 18, 2007 09:44 AM
    1. WOW...Why journalists shouldn't quit their day jobs
    2. ADS...Google's intriguing in-game advertising patent
    3. DOA...Brad McQuaid's side of the Vanguard debacle
    4. RIP...A look at game genre's life cycles
    5. RND...Start your own college in three easy steps
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