N'Gai Croal
|
Jun 26, 2007 07:35 PM
Patience is a virtue, a wise man once said, and nowhere
is this more true than the circumstances surrounding the story we're
about to bring you right now. A month or so before the March Game
Developers Conference, Nintendo's PR agency approached us about a
hush-hush new content initiative that the company had been cooking up,
and wanted to know whether or not we'd be interested in being the first
to get the lowdown. We were. But GDC came and went without any more
information. From then on, we'd check in with Nintendo from time to
time, but no new information was forthcoming, not even about when new
information might be forthcoming. So we began to despair. But on
Monday, the folks at Golin Harris PR reached out to us again to inform
us that the time was now, that the offer was still on the table, and
that Nintendo of America president Reginald Fils-Aime would be available to speak with us Tuesday afternoon. We spoke with him, and here's what we learned.
On
Wednesday morning, Nintendo will officially announce to the general
public its plans for WiiWare, downloadable games for the wildly popular
Wii videogame console. Unlike the vintage games already being offered
for legacy systems (i.e. Nintendo Entertainment System, Super Nintendo
Entertainment System, Nintendo 64, Sega Genesis and TurboGrafx 16) through the Virtual Console,
these games will be built specifically for the Wii and sold via the Wii
Shop Channel for Wii Points currency, much like the Xbox 360- and
Playstation 3-specific games being sold on Xbox Live Arcade and
Playstation Network.
What's more interesting is that Nintendo
isn't only seeking WiiWare from established publishers and developers
like Ubisoft and Sega. At a Nintendo developer's conference earlier
this week, the company informed attendees that it was seeking from
indie developers as well. Shorter, original, more creative games from
small teams with big ideas; these are the buzzwords that you'll be
hearing from Nintendo when its Wednesday announcement goes wide.
Fils-Aime told us that while Nintendo, as the retailer, would itself
determine the appropriate pricing for each game on a per-title bases,
the games themselves would not be vetted by Nintendo. Instead, Nintendo
would only check the games for bugs and compatibility, with developers
and publishers responsible for securing an E for Everyone, E10+ for
Everyone 10 or older, T for Teen or M for Mature rating from the Entertainment Software Rating Board--Adults Only titles like Manhunt 2
aren't welcome. Look for the first WiiWare titles from Nintendo and
third-parties to become available next year. And check back shortly
with Level Up for more details on our conversation with Fils-Aime.
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