N'Gai Croal
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Jul 23, 2007 11:24
Mr. Yellowhead, from the Craftworld prototype of Media Molecule's PS3 game LittleBigPlanet,
courtesy Gamespot
Going into the E3 Media & Business Summit, our Best of Show shortlist consisted of two choices: Rock Band and Call of Duty 4: Modern Warfare. And until the last day of the show, the two titles were still our front-runners. Then we attended a closed-door showing of Media Molecule and Sony's LittleBigPlanet, followed by our first hands-on experience with the game, and we were reminded once again why LBP stole the show at this year's Game Developers Conference. It's got the creativity possibilities of a child's toy box, the charm of a Pixar movie, and the joyfully simple controls that were promised in the now-legendary GDC stage demonstration, shown here. We have no idea what our fellow Game Critics Awards judges will nominate tomorrow, but for us, the choice is clear.
During the Q&A portion of LittleBigPlanet's E3 demonstration, we asked founders Mark Healey and Alex Evans about Craftworld, the different-but-equally charming 2-D prototype that had convinced Sony to sign the startup to a deal, which they'd shown during a smaller session at GDC. Specifically, we wanted to know whether Media Molecules had any plans to further develop and release it. The response--which involved shock, stammering, a near-admission and ultimately a demurral--is transcribed below.
Level Up: The 2-D prototype that you guys did was also very striking. Do you have any plans for that? PSP? Playstation Network? A hidden unlock? Something else?
Mark Healey: [Laughs.] There's--we're not allowed to talk about that, are we?
Playstation publicist: No.
Alex Evans: Sorry, we can't.
Healey: But that prototype you saw, the physics in that is exactly what's being used here. This is almost that prototype, just with remastered graphics really, and the added extra layers.
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