
The 80 gigabyte Playstation3, bundled with MotorStorm
Having long ago run out of adjectives
to describe the Playstation 3's tortoise-like sales--just 667,000 units
sold in North America this year, compared to 1 million Xbox 360s and
1.73 million Wiis--we knew this day was coming. But given the impact
that a Playstation 3 price cut would have on Sony's bottom line, we
thought the company might have no choice but to limp along until it
could cost-reduce a slew of key components--chief among them, the Cell
processor, the Blu-Ray drive and the RSX graphics chip--which we
figured might not happen until sometime next year. Think again. Sony
Computer Entertainment America has just announced that on Thursday July
12th, it will slash the price of the 60 gigabyte PS3 by $100, from $599
to $499. In addition, the company will introduce an 80 gigabyte model,
with the off-road racing game MotorStorm
packed in, for $599. Here's how SCEA president and CEO Jack Tretton
described the company's moves in the press release that just crossed
the wires:
“As we
move into the next phase of PS3, it’s important that we continue to
evaluate our product line, offering consumers the technology and
features that meet their growing needs for new forms of media and the
way in which it is delivered,” said Jack Tretton, president and CEO of
SCEA. “The introduction of the 80GB PS3, the new pricing for the
current 60GB model, the availability of more than 100 new software
titles this fiscal year and, finally, the expansion of services for
PLAYSTATION Network, will provide even more options for users and will
help bring new consumers into the PS3 fold.”
An SCEA
spokesperson attributed the cost reduction to savings that Sony has
been able to realize in its Blu-Ray drive manufacturing office. We
suspect that they've also removed the hardware chipset that had been
responsible for the PS3's backwards compatibility with PS1 and PS2
games in North America and Japan, replacing it with the software
emulation backwards compatibility solution that has been in place for
European and PAL territories. Finally, recent news out of Japan
indicates that SCE has done a significant parts reduction on the
slimline PS2, reducing its weight from 900 grams to 600 grams, and
shrinking the external power adapter from 350 grams to 250 grams. By
wringing additional profits out of the still-popular PS2--SCE expects
to ship 10 million PS2s by the end of its current fiscal year in March
2008--the company is again better positioned to absorb the much-needed
$100 price cut.
More interesting--though deliberately and
frustratingly vague--are some of the reasons behind the introduction of
the 80 gigabyte model. The Sony spokesperson indicated that the 80
gigabyte PS3, already available in Korea,
is necessary because of SCEA's ambitions plans for downloadable
content. These plans, said the spokesperson, include not only such
upcoming online-only games as Warhawk and SOCOM: Confrontation, but
also an in-the-works video download service that will let PS3 owners
download high-definition movies and TV shows, just as Xbox 360 owners
have been able to do since November 2006. The frustration comes from
the fact that while Sony will signal its intentions for the service
during its E3 press conference, it won't go into any more details than
that. We hear that it's because SCE Japan is still furiously beavering
away at the guts of the service, and in keeping with the
lips-sealed-until-it's all-shiny-and-ready-for-primetime culture of
Sony's engineers that we discussed earlier this year with Playstation
game software boss Phil Harrison, SCE will be, well, keeping its lips
sealed until it's all shiny and ready for primetime. Bummer.
For further insights into the current state of the PS3 business, please see our Q&A with Tretton here.