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  • The Bill Roper Interview, Part II

    N'Gai Croal | Sep 11, 2007 12:38 AM
    Flagship Studios Ceo Bill Roper's Hellgate: London caricature

    In Part I of our four-part Q&A with Flagship Studios CEO Bill Roper, conducted at the January Consumer Electronics Show in Las Vegas, we discussed the premise for the developer's first title, Hellgate: London, and its extensive plans for the use of randomly created content throughout the game. Parts II-IV come from a June phone conversation we had with Roper that took place after some grumbling began to brew as a result of Flagship's announcement of a two-tiered system for Hellgate, in which people who paid the "Elite" $9.95 monthly subscription fee would get not only regular content updates, but also additional character slots, extra item storage, visual distinctiveness from non-subscribers, and more.

    Having long been curious about the potential of subscription-based online games like Phantasy Star Online whose structure deviates from that of traditional large-scale massively multiplayer online games, we decided to reconnect with Roper to discuss Hellgate's creative and financial model, which we think, should it become successful, will be one of the most influential developments in the industry in recent years.  In today's installment, Roper clears the air about Flagship's two-tiered system and explains why he believes non-subscribers will still get a great experience when Hellgate ships next month.

    We last spoke in January. Give me an update on where things are with the game.

    Sure. We actually, just yesterday, started our friends and family alpha, so we sent out about our first hundred invitations to people that are actually friends and family or people that we've done a lot of beta testing with over the years. It's kind of the first generalized acid test of the game: our downloader, our installer; the whole shebang. Now we are just working on finishing up a few things, a lot of polish, balance, tweaking; you know, making sure things work 'cause we are both single-player and then the multiplayer. So we've been content locked for quite a while and we're definitely on that push towards release.

    There's been a lot of discussion online about the business model of the game. Going back to the genesis of Hellgate: London, at what point did you know that you wanted to go with a sort of hybrid model: a base game that would have standard PC game retail pricing, and then an optional premium subscription model on top of it as well.

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  • Level Up's Top Four Gaming Tidbits for Sep 11th, 2007

    N'Gai Croal | Sep 11, 2007 12:01 AM
    1. DUH...BioShock becomes Take-Two's new pillar
    2. NEW...GameTap Indies launches with two games
    3. PSP...Castlevania creator discusses future plans
    4. RND..."Iron Man" trailer hits web; fanboys rejoice 
    More
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