Regular readers of our daily High Score posts know that GameSetWatch
is a blog that we here at Level Up very much enjoy. So it is with
something approaching great reluctance that we take issue with its
January 2nd post, titled "GameSetChat: How Do Wii Judge Fun For
Mainstream Gamers?" In it, site editor and man-of-many-hats Simon
Carless (who also serves as the publisher of both Game Developer and Gamasutra, chairman of the Independent Games Festival and organizer of the Independent Games Summit at the Game Developers Conference) shared an IM exchange with Joel Reed Parker of Game Of The Blog
discussing the quality of Wii software and the perceived inability of
game reviewers to distinguish between good and bad casual games. Here's
a snippet of what they said:
Joel Reed Parker: Man, Wii third-party software really is
bad...a friend got a Wii and was asking me for advice about party
games and good games and such. According to the aggregate scores sites,
not much.
Simon Carless: But I will say that conventional reviewers do
a poor job of differentiating fun casual games from bad casual games--or just bad games, in my opinion.
JRP: I agree wholeheartedly. Same goes for kids' games also.
SC:
Like Mario Party 8 has a 62 average on Metacritic's Wii chart, and so
does...Heatseeker? Blimey. OK, we definitely need write something about
this.
JRP: I didn't even seen the Rayman Raving Rabbids games as
high as I thought they would be. It's all the predictable stuff--Mario, Metroid, Zelda.
SC: There's definitely a problem here--Elebits, Korinrinpa,
and Dewy's Adventure are all worth checking out, and are lost in terms
of scoring with markedly inferior games--even/especially from a 'mainstream' gamer perspective.
It's understandable that in an IM chat, Carless and Parker would use
Metacritic averages as evidence of a disconnect between reviewers and
consumers when it comes to non-core games. But how truly make a case
without examining the text of the reviews? By our lights, the text of a
review is where a writer should, in part, attempt to
weigh his or her own experience against that of the game's intended
audience, be it tween girls or military shooter fanatics. The score, on
the other hand, should measure the game against both others of its ilk
and
against games in general.
Carless and Parker, however, appear to
have assumed that the consumer guide aspect of a review (what does the
writer believe a typical player might think of this game?) is more
important--or somehow separable--from the critical assessment aspect of
a review (what does the writer himself or herself think of this game?)
when it comes to casual games. So from their perspective, it's a problem that Metacritic scores don't
better reflect the taste buds of the mass market. But how can they? All
reviews are inherently subjective, no more or less so than Carless'
opinion that
"Elebits, Korinrinpa and Dewy's Adventure are all worth checking out."
So when it comes to the subjective, it's just as plausible to say that
the thousands of people who've made Mario Party 8 and Wii Play a hit
have terrible taste in games as it is to say that "conventional
reviewers do a poor job of differentiating fun casual games from bad
casual games."
All Metacritic does is provide a quick
summary of what the reviewing establishment had to say about a game. To
use it as a consumer guide--heck, even using a single review score as
such--is as pointless as using Ebert's raised or lowered thumb alone to
determine whether or not to see a movie. The body of his review, and of
reviews in general, is where people should begin. It's in reading those
lines of copy--and in the case of games whose play styles may diverge
from those preferred by the majority of reviewers, reading between the
lines--that players can best judge whether or not they may enjoy a
particular game. (It might also help if Nintendo allowed publishers to
offer Wii game demos for download.)
None of this is to say
that game reviewers shouldn't at least consider recalibrating their
criteria for assessing game, or at the very least question some of
their long-held assumptions about gaming quality. A more nuanced
version of Carless and Parker's argument was made in passing in a
November 15th Level Up post by Bill Harris of the blog Dubious Quality,
titled "How the Videogame Industry Shot Itself In the Joystick--and Why the Wii Has Stopped the Bleeding."
Reviewers,
meanwhile, are just adrift when it comes to certain Wii games. Gaming
has a canon that extends back over three decades. It’s well-defined,
and it’s well-known. When I play a game, I can usually tell you where
it fits in the canon. Most of my friends who play games can, too.
Wii games that
have a single-player experience, or co-operative play, fit inside the
canon. The review scores, in aggregate, are generally very reliable.
Some games on the
Wii, though, are almost entirely outside the canon. For reviewers who
are used to "getting through" a game, playing a Wii party game, for
example, must drive them mad. There’s no completion in a game like
that, really--it’s just play.
The
difference in Harris' take is that he went on to consider the text of
these reviews of casual games as well as the score, writing:
Sonic & Mario at the Olympic Games? Eli wants to play this every day now. Average review score: 65. My favorite review excerpt comes from 1UP.com:
"The
complexity in the competition's certainly a step up from Wii Sports and
Wii Play, but without the option to play how you want and when you
want, this feels like just another souped-up minigame collection. It's
enjoyable--and to be honest, more fun than I expected--but it's not
quite the evolution of Wii Sports we've been looking for."
It’s enjoyable and more fun than he expected and it got a 6.0? How much fun was he expecting?
I’m not trying to
pick on that 1UP review, because the reviewer goes into detail with his
criticisms of the game--he’s not being flippant, and to admit what he
did was very fair of him--but I was still struck by his expectations.
No,
reviews and reviewers aren't perfect. But it's up to the prospective
purchaser to get a sense of a particular reviewer's tastes, their likes
and dislikes, and weigh them alongside their words moreso than the
resulting score, in order to determine whether we're likely to find a
certain game appealing. We can't expect them to do our work for us. And that goes double for Metacritic.