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Posted Tuesday, January 08, 2008 5:31 AM

Objection: The Fault, Dear GameSetWatch, Is Not In Our Metacritics, But In Ourselves

N'Gai Croal

Regular readers of our daily High Score posts know that GameSetWatch is a blog that we here at Level Up very much enjoy. So it is with something approaching great reluctance that we take issue with its January 2nd post, titled "GameSetChat: How Do Wii Judge Fun For Mainstream Gamers?" In it, site editor and man-of-many-hats Simon Carless (who also serves as the publisher of both Game Developer and Gamasutra, chairman of the Independent Games Festival and organizer of the Independent Games Summit at the Game Developers Conference) shared an IM exchange with Joel Reed Parker of Game Of The Blog discussing the quality of Wii software and the perceived inability of game reviewers to distinguish between good and bad casual games. Here's a snippet of what they said:

Joel Reed Parker: Man, Wii third-party software really is bad...a friend got a Wii and was asking me for advice about party games and good games and such. According to the aggregate scores sites, not much.

Simon Carless: But I will say that conventional reviewers do a poor job of differentiating fun casual games from bad casual games--or just bad games, in my opinion.

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JRP: I agree wholeheartedly. Same goes for kids' games also.

SC: Like Mario Party 8 has a 62 average on Metacritic's Wii chart, and so does...Heatseeker? Blimey. OK, we definitely need write something about this.

JRP: I didn't even seen the Rayman Raving Rabbids games as high as I thought they would be. It's all the predictable stuff--Mario, Metroid, Zelda.

SC: There's definitely a problem here--Elebits, Korinrinpa, and Dewy's Adventure are all worth checking out, and are lost in terms of scoring with markedly inferior games--even/especially from a 'mainstream' gamer perspective.

It's understandable that in an IM chat, Carless and Parker would use Metacritic averages as evidence of a disconnect between reviewers and consumers when it comes to non-core games. But how truly make a case without examining the text of the reviews? By our lights, the text of a review is where a writer should, in part, attempt to weigh his or her own experience against that of the game's intended audience, be it tween girls or military shooter fanatics. The score, on the other hand, should measure the game against both others of its ilk and against games in general.

Carless and Parker, however, appear to have assumed that the consumer guide aspect of a review (what does the writer believe a typical player might think of this game?) is more important--or somehow separable--from the critical assessment aspect of a review (what does the writer himself or herself think of this game?) when it comes to casual games. So from their perspective, it's a problem that Metacritic scores don't better reflect the taste buds of the mass market. But how can they? All reviews are inherently subjective, no more or less so than Carless' opinion that "Elebits, Korinrinpa and Dewy's Adventure are all worth checking out." So when it comes to the subjective, it's just as plausible to say that the thousands of people who've made Mario Party 8 and Wii Play a hit have terrible taste in games as it is to say that "conventional reviewers do a poor job of differentiating fun casual games from bad casual games."

All Metacritic does is provide a quick summary of what the reviewing establishment had to say about a game. To use it as a consumer guide--heck, even using a single review score as such--is as pointless as using Ebert's raised or lowered thumb alone to determine whether or not to see a movie. The body of his review, and of reviews in general, is where people should begin. It's in reading those lines of copy--and in the case of games whose play styles may diverge from those preferred by the majority of reviewers, reading between the lines--that players can best judge whether or not they may enjoy a particular game. (It might also help if Nintendo allowed publishers to offer Wii game demos for download.)

None of this is to say that game reviewers shouldn't at least consider recalibrating their criteria for assessing game, or at the very least question some of their long-held assumptions about gaming quality. A more nuanced version of Carless and Parker's argument was made in passing in a November 15th Level Up post by Bill Harris of the blog Dubious Quality, titled "How the Videogame Industry Shot Itself In the Joystick--and Why the Wii Has Stopped the Bleeding."

Reviewers, meanwhile, are just adrift when it comes to certain Wii games. Gaming has a canon that extends back over three decades. It’s well-defined, and it’s well-known. When I play a game, I can usually tell you where it fits in the canon. Most of my friends who play games can, too.

Wii games that have a single-player experience, or co-operative play, fit inside the canon. The review scores, in aggregate, are generally very reliable.

Some games on the Wii, though, are almost entirely outside the canon. For reviewers who are used to "getting through" a game, playing a Wii party game, for example, must drive them mad. There’s no completion in a game like that, really--it’s just play.

The difference in Harris' take is that he went on to consider the text of these reviews of casual games as well as the score, writing:

Sonic & Mario at the Olympic Games? Eli wants to play this every day now. Average review score: 65. My favorite review excerpt comes from 1UP.com:

"The complexity in the competition's certainly a step up from Wii Sports and Wii Play, but without the option to play how you want and when you want, this feels like just another souped-up minigame collection. It's enjoyable--and to be honest, more fun than I expected--but it's not quite the evolution of Wii Sports we've been looking for."

It’s enjoyable and more fun than he expected and it got a 6.0? How much fun was he expecting?

I’m not trying to pick on that 1UP review, because the reviewer goes into detail with his criticisms of the game--he’s not being flippant, and to admit what he did was very fair of him--but I was still struck by his expectations.

No, reviews and reviewers aren't perfect. But it's up to the prospective purchaser to get a sense of a particular reviewer's tastes, their likes and dislikes, and weigh them alongside their words moreso than the resulting score, in order to determine whether we're likely to find a certain game appealing. We can't expect them to do our work for us. And that goes double for Metacritic.

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Member Comments

Posted By: eurotransient (January 11, 2008 at 12:04 PM)

It always seems like I jump into these great discussions far too late, but what the heck, consider my hat thrown.

I have to say that comparing a particular level of quality in a film to its analogous level of quality game is a slippery slope. The problem lies in that while we all tend to look at box office income for films as a definite measure of how a movie is accepted by mainstream audience, I think that misses the basic point. With film, over time we are not limited by the way we choose to engage the product. We might miss it in the movie theater, but catch it on DVD. We might skip the DVD and pull it up on demand or catch it on HBO when it debuts there. The point is that despite the popularity of a film at the time of its release, it has a life that extends beyond that by the very fact that it exists in a medium that is available in an almost constant stream, whether you want it there or not.

Games, on the other hand, require a level of commitment. A console must be purchased; games must be purchased. Compare the relative costs of experiencing "There Will Be Blood" and experiencing "Bioshock". For the average, non-gaming consumer, this immediately precludes them from engaging in the "Bioshock" experience. I'm not sure what, if any, solution can exist for this. Even if you want to look less "hardcore" examples, the barrier is still greater to experience "Carnival Games" than it is to experience "Alvin & The Chipmunks".

The Wii does change things, somewhat, in that it suddenly opens up the potential buying public to a much larger degree. Nonetheless, just like the average person going to the theater to see "Alvin & The Chipmunks" isn't particularly interested in how well reviewed the film is, this new demographic of Wii owners, at some point, is not going to be particularly interested in what the gaming press thinks of "Carnival Games". Maybe at this very moment, given how new this expanded gaming demographic is, there's a greater sense of trepidation for, say, your grandmother to figure out what she wants to play. Ultimately, this feeling of uncertainty will wear off and your grandmother is going to realize that asking her grandson (who has logged roughly 7,000 hours online in Halo 3) what he thinks of "Carnival Games 3" makes about as much sense as asking Fred Phelps what he thinks of the movie "Shortbus".


Posted By: TheHangdMan (January 10, 2008 at 10:30 PM)

@SuperEffective

Thank you for bringing up "There Will be Blood". I'll  stay away from the book lists, which I'm sure has some lovely reads, but I tend to stay away from writing in general (whole different topic of discussion) Now, back to TWBB, an excellent movie in my opinion, but let's take a quick look at the box office totals for a moment. A quick look at http://movies.yahoo.com/mv/boxoffice/ will show that TWBB is way back in 18th place, behind movies such as 'Alvin and the Chipmunks', 'P.S. I Love You' and 'Aliens vs. Predator - Requiem'. Just because these movies are ahead in popularity (I.e. money spent) doesn't make them betterm movies. I seriourly doubt that TWBB will ever approach the amount of money that the chipmunk movie will ever make, but that is very much besides the point.

Causal games are very similar to movies like Alvin and One Missed Call, they are things you can devote little time and effort to and give you a couple hours of entertainment in return. That's great. I'm glad that we have little time wasters like that, it's why I signed up for Kongregate in the first place. But..... and this is quite a big but, these movies and games are not superior to their *ahem* as you said 'highbrow' counterparts like 'No Country for Old Men', 'There Will Be Blood', or 'Bioshock' and 'Portal'.

One other note that people should pay attention to is the game rating sliding scale of doom. It seems that if a game gets under a 9 or 90% it is complete and utter crap. This is more of a mindset of the readers than the reviewers themselves. The 56% and 62% ratings of Carnival Games and Mario Party 8 are more akin to two/two and a half star ratings than honest to god flunkings.

When the chips are all down and the votes are counted, I'm pretty sure that Peggle will not be on anyone's top 5 must play games of all time, and National Treasure won't be picking up any awards anytime soon either. (and Razzies don't count)

Until later mi amigos,

hang in there.


Posted By: trip1ex (January 10, 2008 at 2:19 PM)

REviews aren't perfect.  Never will be.  The best advice for games like MP8 and Carnival GAmes is to ignore the reviews.  

And really go read reviews on Amazon.com for those games instead to get a more mainstream opinion.


 
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