
The board for Hasbro's Risk: Black Ops. Photo by Gamers With Jobs
Last August, Electronic Arts announced that it had entered into a long-term agreement with Hasbro,
allowing its EA Casual division to develop and publish the videogame
versions of such classics as Monopoly, Yahtzee, Nerf, Tonka and
Scrabble, the latter title making headlines recently because of brewing
legal battles over the successful copyright infringing knockoff
Scrabulous. The deal was even a reunion of sorts, with former EA exec
Mark Blecher, now a Hasbro senior vice president, put in charge of that
Hasbro's digital gaming initiatives, opposite EA vet Chip Lange, who
was named vice president and general manager of EA's Hasbro games
operation. And as we wait to see what will emerge from the agreement, a
tantalizing possibility has reared its head in recent days. Gamers With Jobs revealed last week that an updated version of Risk, titled Risk: Black Ops, would be coming to store shelves this year.
The re-envisioned Risk isn't simply cosmetic, though we do like its new artistic direction, as shown in the photo above. Designer Rob Daviau
has added a new resource system based around Capitals and Cities, which
give the player that holds them additional troops. But the core of the
revamp, according to Gamers With Jobs, is its new Objectives system,
which not only adds variety to the gameplay, but also streamlines the
duration of individual gameplay sessions. Here's how Gamers With Jobs
described it:
Objectives are missions varying in difficulty, from Minor
Objectives like "Control Europe" to Major Objectives like "Take Over
Ten Territories in One Turn". There are twelve in all, although in a
given game, you only play with eight randomly selected ones (four Major
and four Minor).
Under the revamped rules, players only need to complete three
Objectives to win the game. No more endless two-player tango: Just
three Objectives, and you're done.
Each Objective also offers a randomly drawn Reward for its completion,
which varies in value depending on the Objective's difficulty. Minor
Rewards (for the Minor Objectives) bestow benefits like additional
troop maneuvers or guaranteed cards, while Major Rewards (guess which
ones those are for) offer juicy bonuses like an extra die for attack or
defense.
What's great about the Objective system is that you still get all the
things that made the original Risk worth playing--strategy, alliances,
wholesale military destruction, etc.--but with a shorter time
commitment. Now, instead of taking six hours, a game of Risk only takes
one or two. For example, my group completed two games, one in one and a
half hours, and the other in just fifty minutes.
If correct, this would make Risk: Black Ops an excellent addition to
EA's Pogo casual games Web site, not to mention Xbox Live Arcade,
Playstation Network and the Wii Virtual Console. A fifty minute game
session would fit perfectly into an hour long lunch break; during
evening and weekends, it could serve as an appetizer before an entree
of Halo 3 or Burnout Paradise. The carefully chosen elements of the
artistic redesign, which fall somewhere between the visual iconography
of Call of Duty 4 and Metal Gear Portable Ops, seem inherently
appealing to the modern male gamer; given that Pogo's audience has generally been about 55-60 percent female, Risk: Black Ops could boost its appeal to men. Since Risk is turn-based, it would also be well-suited to the asynchronous nature of social networking sites like Facebook. For its part, The Level Up staff
has a particular interest in seeing EA bring Risk to PCs and consoles,
seeing as its presence on the Macs in our college dorm computer lab
contributed greatly to the dissoluteness of our freshman year. The
combination of wistful nostalgia, slick creative direction and focused gameplay make this irresistible to us and a no-brainer for EA Casual.
One more thing: the deal also gives Hasbro the rights to make toys and traditional games out of EA properties. And while the promotional EA-and-Hasbro-themed Monopoly boardgame
that was sent out to celebrate the partnership was good for a
chuckle--with squares like Risk ($60) and Battlefield 1942 ($400)
replacing Mediterranean Avenue and Boardwalk--we're far from satisfied.
A real Monopoly for the videogame industry would have had pewter
figurines of CEOs John Riccitiello (EA), Bobby Kotick (Activision
Blizzard), Yves Guillemot (Ubisoft) and Yoichi Wada (Square Enix)
competing to acquire rival developers and publishers. As for toys, we
believe that a set of action figures based on EA Sports label president Peter Moore
(Soccer Moore, Suave Moore, Rock Band Moore) would kick off that part of
the EA-Hasbro agreement very nicely. Make it so, Hasbro. Make it so.