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Posted Thursday, February 07, 2008 3:06 PM

Like Having A Gun Pointed At Your Baby: Discussing the Fox News/Mass Effect Controversy With BioWare General Manager Ray Muzyka

N'Gai Croal
 Mass Effect, developed by BioWare and published by Microsoft

Ever since we first saw the train wreck that was Fox's coverage of its hyped up "SeXbox" controversy surrounding a love scene in the RPG Mass Effect--redeemed only by Gametrailers TV host Geoff Keighley's withering rebuttal--followed by Electronic Arts vice president Jeff Brown's forceful defense of his company's studio, we've had a nagging question in the back of our minds: why didn't BioWare founders Ray Muzyka and Greg Zeschuk or Mass Effect project director Casey Hudson lead the charge on behalf of their artistic creation? Yes, Keighley and Brown did a more-than-admirable job cutting through the ignorance and explaining the facts, much to the joy of videogame enthusiasts tired of seeing their medium of choice dragged through the mud. But at the end of the day, Keighley is a journalist, and Brown is a publicist. Shouldn't the artists be the ones issuing a full-throated, unrelenting defense of their art?

There are certainly some game developers who wouldn't be able to make a strong case for their work under the hot lights in a TV studio; live television can be a white-knuckle exercise that isn't for everyone. But in our experience, the BioWare founders in particular are not only whip-smart, but highly prepared. When we moderated a panel at the 2007 Game Developers Conference on "Early Lessons In Digital Distribution," not only did Muzyka turn up with a sheaf of documents that he periodically referred to throughout the discussion, he also took copious notes as other panelists spoke, then proceeded to deliver focused, penetrating remarks when it came his turn to speak. Surely he or one of his colleagues could have faced off against the self-admittedly uninformed child expert Cooper Lawrence on Fox News; penned a point-by-point rebuttal in lieu of EA's Brown; or published a statement and/or video response on the Mass Effect community site, rather than the single quote from Muzyka that appeared in the New York Times.

We asked Muzyka about this during last night's D.I.C.E. Summit cocktail party. He told us that he wanted to first let the community respond to the erroneous statements made by Lawrence and other Fox News panelists (which he colorfully likened to having a complete stranger hold a gun to the head of one's newborn baby) and that he'd been heartened by the support that BioWare had received. As for why he and his colleagues didn't take the lead on the rebuttal, Muzyka not only cited the quote he'd given the New York Times, but added that there were different ways to respond to incidents such as these, and that his focus would be to continue to loudly proclaim at every opportunity that videogames are an art form deserving of serious respect.

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While we certainly respect Muzyka's stance, and we welcome EA's newly aggressive, forward-leaning posture in dealing with its critics, we can't help but feel as though something is wrong when the loudest and most visible voices in defense of Mass Effect were journalists and suits. If this were a painting, a novel, a play, a movie or a television show being made by an artist or artists as successful in their medium as BioWare has been in videogames, it's hard to imagine that a gallery owner, a book editor, a theater producer or a studio exec would be at the forefront of setting the record straight about their work.

There's a bit of an ostrich mentality in this industry when it comes to controversy--Microsoft, as best as we can tell, issued not a single statement refuting Lawrence's claims--and it's understandable given the low cultural profile that videogames occupy compared to other media, which makes it easy for critics and politicians to turn game makers into political pinatas when it suits their purpose. But as much as we've criticized people in the media for continually infantilizing videogames, we would be remiss if we did not point out that the relative silence of the creators--the ones who have the deepest understanding of what videogames are, how they function and what they can become--aids and abets this infantilization. In order to sit at the grown-ups table, culturally speaking, developers are going to have to act like adults. And that means not letting other people do their fighting for them.
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Member Comments

Posted By: latinogamer (February 9, 2008 at 2:16 PM)

Bravo, Bravo!


Posted By: the alsoran (February 8, 2008 at 12:55 PM)

I believe this simple fact of the matter, continuing your analogy with traditional art forms, is that painters, playwrights and novelists are more often independent creatives not under the pay of corporations that typically enforce blanket silence in response to controversy like this.

As such, even a figure with as much clout in the industry as Ray Muzyka is not free from some kind of higher chain of command determining what is said and when. Developers, in fact, LOVE to promote (and defend) their work, but all responses must be run through a publisher/owner PR filter.

As Gore Verbinski urged in his recent DICE keynote, we need to empower "auteurs" in the industry with a voice with which to respond to these types of allegations, and that must start with more investigative journalism like this on your end N'Gai.


Posted By: jp182 (February 8, 2008 at 10:20 AM)

N'Gai I usually agree with some, if not all, of what you write but I think this time you have things a bit misconstued.  True artists don't defend their art to naysayers as art is subjective and if people get offended by it, then that is their opinion.  For example, photographers and artists that create nude portraits probably have the same things said about their art by fundamentalists.  Not all artists choose to be outspoken with defending themselves and many times it isn't necessary unless the intended audience misinterprets it.  I think that at this point in time, everyone knows that Fox News isn't filled with journalistic integrity; we don't need to look at the "Sex"Box controversy to see that.  So why should Bioware come out swinging against them; that would seem like a fools erand to me.  And a wise man once said don't argue with fools because people from a distance can't tell who is who.

Now if you want to think of Bioware as a business instead of an artist, then I TOTALLY agree that they should have defended their product with more fervor.  However, how do we know that their statement to NY Times did not go beyond what was printed?  It wouldn't be the first time so someone's statement was said in it's entirety due to the bias of the media/medium.


 
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