
Not
content to simply bring you the news of Spore's release date (September 7th, 2008) or the reasons why the game has taken so long to develop
(like numerous Facebook relationships, it's complicated), the staff of
Level Up has brought you one more exclusive. When we found out
yesterday that the PC edition of Spore would be accompanied by versions
for the Nintendo DS, Macintosh computers and mobile phones, we again
reached out to Electronic Arts to get the scoop. Maxis vice president
and Spore executive producer Lucy Bradshaw was kind enough to promptly
answer the questions we sent over via email--thanks!--and the answers
demonstrate the amount of care that Maxis has put into trying to make
sure that each instance of the game is worthy. Below, Brashaw tells us
whether Mac and PC users will be able to share content with one
another; which Japanese artistic tradition inspired the look of Spore
for DS; and which single stage of the original game has been blown out
for mobile phones. Intrigued? Keep reading.
What challenges have there been in developing a Mac version of Spore?
We're
working with a company called Transgaming on our Mac version of Spore,
and the effort is going very smoothly. When we set out to do this, it
was to make sure that we have a simultaneous release on both the PC and
Mac; too often our Mac versions ship months behind the PC. Just
recently we were able to show the Creature Creator at MacWorld. We
really feel that the creative nature of Spore will appeal to the Mac
audience so we are excited to bring the game to both platforms.
Will Mac and PC users be able to share content with one another?
And,
yes, the content that players create on the Mac version can be shared
with PC players as well as other Mac players. All of the building
blocks that are available in Spore's Creature, Building, Vehicle and
Spaceship Creators are the same for both the PC and Mac versions, so we
can now populate the galaxies of both Mac and PC players with the
content that other players create, which makes exploring your own
personal galaxy always unique and surprising.
How
do the features and gameplay in the Nintendo DS version of Spore differ
from those of the PC and Mac versions? Will the DS version have any
unique content?
Spore for the Nintendo DS is an entirely unique
design. We focused on delivering the core features of Spore:
creativity, exploration, sharing and collecting, while taking full
advantage the unique aspects of the DS platform such as the stylus and
connectivity. The result is a completely specialized version of the
creature phase of the game complete with a Nintendo DS unique creature
creator that we are calling Spore Creatures. Players will create their
own creature in the Creature Creator and then evolve this creature by
making friends, defeating enemies and exploring the galaxy on a quest
to find new evolutionary paths and save their home world. Along the
way, they can record all the species they've encountered using the
Spore Species Guide, trade and collect custom created creatures and
earn badges for accomplishing a variety of tasks.
We even decided
to go with a custom look for Spore Creatures so the content is entirely
unique to the DS. Our artistic inspiration came from Japanese flat rod
puppets and shadow box art. The look feels great and lends to a more
intuitive editing experience allowing for a huge amount of flexibility
in the creatures a player can create. The greater simplicity enables
the player to focus on the gameplay and their unique creations. We've
also made unique abilities for the creatures of Spore Creatures. As you
evolve your creation, you'll find special biopowers that can help you
fight or socialize in order to succeed on your quest.
Will DS users be able to exchange content with each other via local or online Wi-Fi?
As
players are creating creatures in their game, they can save their
favorites. They can share, trade or simply show off these favorites
with friends either locally or over Wi-Fi. If you share a creature with
a friend, that creature can show up in your game as well, and they can
battle or befriend them much like the PC and Mac game. Once traded,
creatures will continue to spread to other players as they connect and
trade.
What features and gameplay can we expect to see in the mobile phone version of Spore?
Just
as Spore Creatures for the Nintendo DS is an offshoot of the creature
phase, Spore Mobile revolves around the first phase featured in the PC
game: the cell phase. You'll start out in the primordial ooze and work
your way up through the food chain as you head for land avoiding
predators and adapting to your environment. The mobile game features
its own editor where you can customize your creature by adding parts
like tails, eyes and mandibles, each with unique abilities that will
help you overcome the challenges you'll face. The mobile editor also
allows you to alter the size, shape and color of your creation in
millions of different ways.
Will mobile phone users be able to exchange content with one another?
Yes,
users will be able to trade their creations with each other--once
you've finished the core game and you've created a creature, you can
then take that creature online via a network connection or by trading
alphanumeric codes manually. You'll even be able to battle other
people's creations via an online Arena accessible from your handset or
on the web.
To read Part I of our world exclusive two-part interview with Will Wright, click here. For Part II, click here.