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Posted Thursday, April 03, 2008 9:40 AM

Could You Use Some Echochrome in Your Diet? Level Up Examines Where This Clever Puzzle Meets Platform Title Might Fit in Your Gaming Menu.

N'Gai Croal
 Echochrome, developed by Japan Studio and published by Sony Computer Entertainment

We're longstanding fans of the Metal Gear Solid franchise. We've gone hands-on with Grand Theft Auto IV--both single-player and multiplayer--and we desperately want to bring it home. And we can't wait to see how Cliffyb will put Unreal Engine 3's meat material simulator to use in Gears of War 2. But as of last E3, the 2008 game we've been looking forward to the most is Echochrome. Is it the austere art direction: black line art against a white backdrop that trails off into infinity? (Blame our clumsy resizing for the jaggies in the screenshot above; the game's image quality is pristine.) Is it the string-and-vocals melancholia of the game's classical music score? The hollow clip-clop sound of our marionette protagonist's footsteps? The deceptively simple puzzle-meets-platforming gameplay? Whatever it is, we were hooked instantly, and its appeal only increased after a limited hands-on session last fall.

We've had a near-final build in our possession since Friday and it's prompted some interesting observations, primarily around the following point: where will Echochrome fit into our videogame menu? Consider the following:

  1. Echochrome as appetizer: Last weekend was a working weekend for the Level Up staff; a mix of writing and gaming. On both Saturday and Sunday, we kicked things off with Echochrome, playing a couple of levels before moving on to meatier fare. It eased us into a game playing mindset, got our thumbs fired up and sharpened our focus.
    Verdict: Tart, but sweet.
  2. Echochrome as palate cleanser: Other games demanded our attention over the weekend, including Rainbow Six Vegas 2, Wipeout HD, Ninja Gaiden 2 and Final Fantasy VII: Crisis Core. Each of those titles is very different. And generally speaking--with the exception of speed-sampling a slew of games, we rarely jump from one console game to the next--preferring instead to engage in lengthy play sessions with a single title. But we were determined to power through chunks of these games; after each one, we played a single Echochrome level before moving on to the next gaming course. And in so doing, it made for a nice transition from one title to the next.
    Verdict: Surprisingly effective.
  3. Echochrome as (tapas-like) main course: On Sunday, we intended to play some more of those other, ostensibly more substantial games. But as we rolled through the end of Stage A (stages go from A-G, with eight unique levels on each stage for a total of 56 levels) and on to Stage B, we hit a roadblock in B3--and we couldn't let it go. After the fifth try, our ego bruised, we jumped ahead to B4. That stumped us as well. So did B5, B6 and B7. Ninja Gaiden was calling our name, but Echochrome was kicking our ass, and we could not let that stand. Finally, we eked out a huge success on B8, and with our newly-restored self-esteem, used that momentum to work backwards and conquer each of our Stage B nemeses--with the exception of that damned B3.
    Verdict: Tough, but tasty.
  4. Echochrome as snack: Three days into our work week, we haven't made any time for gaming during office hours...other than sneaking in an Echochrome level here and there. In fact, during a break from writing this very post, we managed to knock off our obstinate foe, B3.
    Verdict: Light and refreshing.
  5. Echochrome as food for the road: The game was released on UMD for PlayStation Portable in Japan and Asia. We ordered it from the importers over at Play-Asia over the weekend, because we weren't sure whether Sony Computer Entertainment America was going to release Echochrome PSP on these shores. But we can now confirm, exclusively, that it will be coming to North America via the Playstation Network store only--i.e. not brick and mortar retail--with its own unique 56 levels. When we get our UMD version from Play-Asia, we'll give you an update.
    Verdict: Incomplete.

So there you have it, our thoughts on various ways in which Echochrome can fit into our gaming menu. But we'd like to hear from you. Are there any games that you use as an appetizer, a snack, or even as a nightcap? Or do you reject the menu metaphor entirely? Let us know in the comments below.

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Member Comments

Posted By: kiimu (April 5, 2008 at 2:59 AM)

Your experience with Echochrome describes almost exactly what I went through with Patapon, though I don't have quite as large a pool of other titles I'm playing right now. Each of Patapon's levels fit well in-between my classes and were good for short breaks or starting some downtime, but I get sucked in easily when given enough time to spend with it.

This kind of flexibility in the length of gameplay sessions works well for me as a game-loving college student with a heavy course load; I simply don't have the time or energy to get invested in a 40-hour JRPG anymore. I'm looking forward to playing Echochrome on the PSP, because it seems like an engaging game I can take with me anywhere, but have no real obligations to.

Also, the minimalist art direction is hot. Soooo hot.


Posted By: tilt3daxis (April 4, 2008 at 4:10 PM)

It's kind of interesting to see how popular this "games as food" metaphor has become recently. Be it this example, Hideo Kojima's "great steak on your anniversary" vs. "great steak with your family" comparison between the PS3 and 360 (respectively), or Jonathan Blow's nutritional analysis of BioShock or Everyday Shooter, it seems to be a pretty effective perspective :) Makes me hungry :)


Posted By: Evan Narcisse (April 4, 2008 at 1:05 AM)

Dude, if any game's asking for stream-your-own-soundtrack capability on the PS3, it's Echochrome. I say that mostly because that classical music bothers me more and more every time I see the game. Still, if I could play that game with "Kind of Blue" as background music, I'd be blissed out.