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Posted Tuesday, April 08, 2008 12:19 PM

The Big Idea: We Don't Need to Retire the Term 'Gamer.' In Fact, We Need More Ways to Describe How and Why We Play What We Play

N'Gai Croal
 Rodin's "The Thinker." Courtesy of innoxiuss; edited by Level Up

The Idea: Gamers contain multitudes. Why doesn't our language reflect that?

The Thinker: Mitch Krpata

The Source: Insult Swordfighting

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The Quote: The reason "hardcore" and "casual" fail as classifications for gamers is because each of those classifications contains contradictory meanings.

Essentially, when you call someone a hardcore gamer, you are saying nothing about what type of games they like to play, or the manner in which they like to play those games. You are simply saying that this guy seems to really like games. Is that helpful to anybody? If anything, it leads to the sorts of pissing matches that inevitably overwhelm online game discussion. That designation becomes a badge of honor to be defended instead of what it should be--a simple, objective term with no value judgments attached.

There's no reason a Tourist can't be "hardcore"--no reason he can't be the sort to simply rip through one game after another in search of unique experiences. No reason a Perfectionist can't be "casual," and simply try to master, say, Wii Carnival Games. A Wholesale Player may still want linear, narrative games like Okami, and a Premium Player might be getting his money's worth with quick sessions of the latest Tetris. Who in that group is the casual player? Who is the hardcore player?

So if there is no easy or quick way to combine these questions of taste and value, maybe that's a blessing in disguise. Maybe that means we can stop stereotyping ourselves and broaden the conversation. We gamers contain multitudes. It's time we realized it.

The Reaction: We thought we had made a genuine contribution to the never-ending discussion of videogames when we coined the term "hardcasual." But Krpata goes much, much further. In 11 brief, provocative posts collected under the heading "A New Taxonomy of Gamers," he eloquently argues that we should unpack the assumptions built into the overly broad terms "hardcore" and "casual." Instead, he says, we need to evaluate our tastes in videogames along multiple axes that are more precise, such as:

  • intention: "skill players" versus "tourists"
  • mastery: "completists" versus "perfectionists"
  • duration: "good and too short" versus "good and too long"
  • time available to play: "wholesale players" versus "premium players"

Reading Krpata's terrific series a few weeks ago, it was clear that this kind of language could not only be of use to journalists and gamers, but also to developers themselves. We suspect some of them already know this instinctively. But by formalizing the use of such descriptors, they might get a better sense of the multiple audiences that their games might appeal to beyond the hardcore-casual dichotomy--if only they would design their games with multiple audiences in mind, as we discussed in this extensive but thought-provoking comment thread here. And with such market-expanding products as SingStar, Guitar Hero, Rock Band, Nintendo DS and the Wii available, the need to more precisely define and cater to a variety of gaming audiences will only grow.

The Verdict: Green light. Krpata has provided an excellent start at more properly defining the range of people who play games. And we've always secretly loved the word "taxonomy."

Are "hardcore" and "casual" descriptive enough for you, or do you agree with Krpata that more precise terminology is needed? Better yet, what alternative terms or categories would you propose? Hit us back in the comments. 

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Member Comments

Posted By: SBouren (April 21, 2008 at 3:37 PM)

The term "gamer" has always been a little dumb simply from a etymological point of view.  Game isn't a verb as far as I know.  One cannot conjugate "to game" so how can one be a "gamer".  One can play games, but one cannot game.  This is unlike bowl, which is a verb.  Thus one may be a bowler.  Yep.


Posted By: Patrick Dugan (April 9, 2008 at 12:39 PM)

Thanks for reading.

I think we'll solve the problems I describe by making games that are meaningful, and the vocabulary will evolve as the cultural profile shifts. I think the distinction between gamers and non-gamers is an artificial one borne out of the adolescent poise of the medium, which it is in the process of growing out of.

But yeah, it isn't nessecarily pejorative.


Posted By: N'Gai Croal (April 9, 2008 at 6:31 AM)

@rapture: It sounds like your friend might be hardcasual--I mean a wholsale tourist.

@SuperEffective: I don't think narrativity is what defines a game. Simulations and rules do.

@Mitch Krpata: The issue of what's a "real" game and what isn't is not unique to videogames. People debate what is real literature, music, painting, etc. all the time.

@Patrick Dugan: I read your post and, um, I gotta say I disagree. You wrote: "Someone who plays games is a player of games, a player. We are all players. We are all watchers as well. You don't call someone who likes movies a 'cinemaer' or 'movier,' or 'watcher;' you don't call someone who belongs to the minority of novel readers a 'reader' or 'literate.' " All true. But what do we call someone who acts? Someone who boxes? Someone who gambles? Your argument cuts both ways.

The term "gamer" isn't perfect, which is why I suggested that people read Krpata's series. But as shorthand, I think it serves its purpose well. I don't think the term gamer is a priori derogatory, nor do I think it's as limiting as you do. Nor do I think you're going to solve the problems you want to solve by changing the terminology in an attempt to erase the distinctions between people who self-identify around the play of electronic interactive entertainment and those who don't.