Click here to join the NEWSWEEK community, post comments and subscribe to our e-mail newsletters
N'Gai Croal
It's not about having experienced bad things in the past -- that's awfully academic. It's about bad situations that are going on as we speak. As you read this.
Capcom has covered themselves by not specifying what country this is supposed to take place in, but I think that pretty much acknowledges that they know there's a problem with it.
Did they ever have to say 'Oh RE4 takes place in a fictional European country that we won't name because it might make you feel uncomfortable when the imagery in the game reminds you of the actual atrocities experienced by many Europeans today?'
No, they said 'this *** takes place in Spain. Cool, right?'.
It's like making a Bond movie and setting it in Darfur. Sure, some would say it's just escapism with an international flair, but the whole affair suddenly seems less fun when I have to turn off the part of my brain that recognizes human suffering and has read the paper in the last 5 years.
It's irrelevant. Otherwise the position being taken would be: "you know it's fine to make an insensitive game that is disturbing towards certain races or cultures, cause you know, they haven't experienced anything bad in the past." I am certain this is not N'Gai's position.
It's commendable that N'Gai's words made this trailer a chance for us to think about being sensitive to the viewpoints of others (otherwise, I'm certain I'd have never seen it nor played the game). But then it's also perfectly fine to say we overlooked that same imagery in a previous game. It doesn't mean one is being hypocritical. Sometimes you realize things in hindsight. It just means one is being thoughtful.
If RE5 is not okay, then maybe RE4 wasn't either. It's okay to engage that and learn from it.
SpaceShot: have the Spanish experienced brutal poverty or ethnic cleansing in the last 50 years?
Sustainable buildings are virtuous, but they can be ugly. Only a few designs are truly great.