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Posted Sunday, April 27, 2008 2:35 PM

Dispatches: Opening Remarks On a (Temporarily) Verboten Subject--The Opening Credits Sequence For Grand Theft Auto IV

N'Gai Croal
 

 Life is complicated. I killed people, smuggled people, sold people. Perhaps here, things will be different.
--Niko Bellic, Grand Theft Auto IV

When Rockstar Games showed the first trailer for Grand Theft Auto IV, people marvelled over the detailed environments, thrilled to the series' return to Liberty City and speculated about just how next-gen Rockstar North's Xbox 360 and Playstation 3 debut would be. For us, our sense of anticipation was built around something entirely different: the prospect of an immigrant story. When MTV's Tracey John interviewed us for the Multiplayer blog, we spoke of ourselves as being liminal people, in the following exchange:

Multiplayer: Do you feel there are any advantages [to being black and covering videogames]? Do you feel you stand out more because of your race?

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Croal: Well, there are relatively few of us. So I guess in that sense I stand out. But I think also I stand out because of my dreads. [laughs] I stand out because I work for Newsweek. … [Working for Newsweek] opened a lot of doors. I know that’s not really what you’re asking, but in terms of race I don’t think I found a particular advantage or disadvantage. Professionally I think there is a perspective I have but I wouldn’t attribute it solely to race. I would say that I’m--and I hate to use a big word--but I’d say that I’m a liminal person; people who exist along boundaries or lines sort of in between spaces.

My parents are from Guyana, South America. I was born in Canada. I lived a little bit of my life--when I was two to when I was five--in Guyana. I studied French for 10 years. I grew up in Canada. I moved to the United States for college. I’ve lived in California, D.C., and now in New York. I work at a mainstream magazine covering a niche subject within that magazine. So there’s a way in which I have all of these different perspectives. I’m a black, Canadian immigrant living in the United States of Guyanese descent, right? So there are all of these things that I’ve seen and done and by virtue of how I came into covering this, starting out writing about arts and entertainment, mostly movies, some music, some technology, and bringing that to covering games and being very inspired by everyone from Pauline Kael and John Simon and Stanley Kauffmann, Roger Ebert--to people who were writing for the Village Voice like Greg Tate and Lisa Jones and really strong cultural reporters who brought multiple perspectives to things. I try to bring that to games.

Now, we don't want to oversell the cultural differences between the English-speaking parts of Canada and the U.S.--let's face it, you export your Hollywood movies and rock/hip-hop while importing our comedians and news anchors, so pop culturally speaking, there are a lot of similarities--but take our word for it that being a double-immigrant has given us a unique-ish perspective on matters large and small. And because of that, we responded strongly to Niko Bellic in a way that certain others may have not.

We say this in search of a way to write thoughtfully about a subject that Rockstar Games is not yet allowing us to write about in any detail: the opening credits to Grand Theft Auto IV. (We already revealed the game's very first line of dialogue in last week's Conventional Wisdom Watch in the pages of Newsweek: "Daddy's Back, you ***"; when asked if this was a coded message to all those other developers who dared step to fickle gamers during GTA's two-year absence, the succinct response was, "Oh, yeah.") To respect Rockstar's wishes, we'll simply say the following: that Niko arrives on these shores in a manner reminiscent of many previous immigrants to this country; that the team uses said arrival to masterfully hint both at the milieu in which all of its GTA games operate and the specific past of our new protagonist; and that maybe, just maybe, Rockstar is tipping its hat to David Fincher for some of the "Fight Club" director's previous work.

The insider-outsider theme continues in the game itself, as evidenced by our six or seven hours of gameplay. There's Niko's cousin Roman, who's forgotten their native tongue. There's Niko's first American girlfriend, who remarks that she's never dated a foreign guy before. There's the small-time gangster Little Jacob, whose Jamaican patois is astonishingly authentic in its impenetrability--even our Guyanese-by-way-of-Canada ears could only decipher every second word. And there's Niko's own wary love-hate relationship with his adopted homeland, where everything is bought on credit and nothing is real, right down to the fake breasts in the strip clubs he frequents.

The wily Brits and Scots at Rockstar have always tried to bring a satirist's eye to their Grand Theft America, and GTA IV is no exception. We wouldn't quite put them on Paddy Chayefsky's level just yet--there's a line between parody and satire, and the low comedy approach that Rockstar brings to the humor of its numerous sendups keeps them firmly on the parodist's side of the aisle, which is probably the wisest choice when trying to appeal to their audience's collective inner groundling. Still, the level of ambition on display in some of GTA IV's dialogue suggests that if Rockstar ever put its mind to it, the stiletto-twisting-in-one's-stomach aspect of the true satirist is within its grasp, and the more pretentious members of the Level Up staff hope that someday, Rockstar goes for it.
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Member Comments

Posted By: errl (April 29, 2008 at 12:52 PM)

I'll be interested to hear more of your thoughts on tis now you can write about it, N'gai!  One quick thought - I loved the extremely cinematic opening credits, as they somehow remind me vaguely of Will Eisner's use of title pages in his comic book The Spirit.   http://willeisner.com/gallery/single_pages.html (click "the Partner page 1 for a great example)

errol


Posted By: StolenName (April 27, 2008 at 8:46 PM)

Tongue-in-cheek, dick-in-hand. The games' story script is exceptional and all the characters brilliantly acted, however, despite the cleverness I still find myself whincing at street signs like "Shoot Your Load Shooting Gallery" or the way the bowling alley logo is designed to look like a penis and balls. I've come to expect this kind of adolescent joking in the games, and some of the slogans provide a chuckle, but I wish they'd move on from this kind of crap.

Where Rockstar shine using satire, however, is not in the environments or even story but rather via the in-game radio stations, which perfectly mock professional and underground radio shows, tackle race and sex issues in a rather amusing manner, comment on American commerce and materialism (also echoed in game by Niko's one-time nickname "Money") and even Western sub-culture, including Hardcore, Rock and Hip Hop.


 
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