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  • Exclusive: Chair Entertainment's Donald and Geremy Mustard Shed Some Light On Their Plans For 'Ender's Game'

    N'Gai Croal | Jan 29, 2008 12:15 AM
     Chair Entertainment co-founders Geremy and Donald Mustard

    You've read the press release that we just posted unveiling the partnership between Orson Scott Card and Chair Entertainment for Ender's Game. But that's not all. We caught up with the founders of Chair--creative director Donald Mustard and his brother, technical director Geremy Mustard--for an exclusive email interview about the announcement. Here's what they wrote back to say:

    How old were you when you first read "Ender's Game"? What do you remember most strongly from your initial reading of the novel?

    Donald Mustard: I was 10 years old when I first read "Ender's Game." I read a lot as a child and had already made my way through most of the John Carter and Tarzan books when I noticed "Ender's Game" on our bookshelf (way to go Mom and Dad for having such good taste!). Within the first three pages I was absolutely blown away by the book. It was unlike anything I had ever read. I had never (and rarely still do) experienced such a compelling and well developed universe. I loved how smart the characters were written and how visceral and important their actions were. I loved the Battle Room and the intricate strategies that were used by the students. But most of all, I loved the character of Ender Wiggin, how his brain worked and the way he was always able to outthink and outwit his opponents. You read the book and you want to be like Ender, think like Ender.

    "Ender's Game" is a true literary classic; the kind of book you love more each time you read it. It's truly an honor to be part of the team that gets to take the "Ender's Game" universe from words on a page into an interactive, visual medium. We know that just like us, there are literally millions of people who have waited a long time for this game, and we can't wait to play it either!

    How did you first meet Orson Scott Card? How did you end up collaborating on the screenplay for Advent Rising?

    Geremy Mustard: Donald and I had the core idea for Advent Rising since we were much younger and as we began to make plans for the game, we were really interested in seeing if we could get feedback from an accomplished science fiction author to see if our ideas all made sense. I don't think we ever actually thought we'd convince anyone to help us, but we thought we'd at least give it a try. Orson Scott Card was our first choice and we were able to track him down and pitch him our idea.

    He's been approached many times before and doesn't usually get involved with work on games, but he agreed to meet with us for 30 minutes. We ended up spending about four hours with him, after which he offered his assistance with the game. It was amazing to be able to work with someone whose work we had admired since we were both very young. Our work on Advent was able to build a very strong foundation of friendship and trust and we all hoped we'd have the chance to collaborate on something bigger in the future.

    How soon after you began work on Advent Rising did you start discussing the possibility of working on an Ender's Game title? What factors were involved in the negotiations?

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  • Announcement: Orson Scott Card and Chair Entertainment to Collaborate On Interactive Adaptation of 'Ender's Game'

    N'Gai Croal | Jan 29, 2008 12:13 AM
     The original book cover for "Ender's Game"

    Science fiction fans who love videogames, start your rejoicing. Later today, award-winning author Orson Scott Card and Chair Entertainment--the creative team responsible for Advent Rising and Undertow--will officially announce plans to turn Card's beloved novel "Ender's Game" into a, well, game. But you can read the announcement here first. The interactive game won't tackle the entire book, however; instead, it will focus on the famed Battle Room. And in something of a twist, Ender's Game is being built from the ground up for digital distribution via services like Xbox Live Marketplace and Playstation Network rather than DVD or Blu-Ray, immediately making it the highest profile download-only title to date. Click on the link below to read the press release that's going out later today. And click here to read our exclusive interview with Chair co-founders (and brothers) Donald and Geremy Mustard.

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  • Level Up's Top Seven Gaming Tidbits for Jan 29th, 2007

    N'Gai Croal | Jan 29, 2008 12:01 AM
    1. HOW...many espressos and lattes can you buy for $35? $17? 10? 5?
    2. CAN...Tag replace the Pad? LeapFrog Enterprises seeks a jump start
    3. CIV...ilization and its discontents: Firaxis puts Wii version of Civ on hold
    4. RIP...Prop Joe: The co-op is dead...but long live Co-Optimus
    5. THE...hardest working man in game journalism gets a promotion
    6. TNA...wrestler moonlights as a columnist for GameTap
    7. RND...Looking to kill time? Make your own album cover
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