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  • Objection: The Fault, Dear GameSetWatch, Is Not In Our Metacritics, But In Ourselves

    N'Gai Croal | Jan 8, 2008 05:31 AM

    Regular readers of our daily High Score posts know that GameSetWatch is a blog that we here at Level Up very much enjoy. So it is with something approaching great reluctance that we take issue with its January 2nd post, titled "GameSetChat: How Do Wii Judge Fun For Mainstream Gamers?" In it, site editor and man-of-many-hats Simon Carless (who also serves as the publisher of both Game Developer and Gamasutra, chairman of the Independent Games Festival and organizer of the Independent Games Summit at the Game Developers Conference) shared an IM exchange with Joel Reed Parker of Game Of The Blog discussing the quality of Wii software and the perceived inability of game reviewers to distinguish between good and bad casual games. Here's a snippet of what they said:

    Joel Reed Parker: Man, Wii third-party software really is bad...a friend got a Wii and was asking me for advice about party games and good games and such. According to the aggregate scores sites, not much.

    Simon Carless: But I will say that conventional reviewers do a poor job of differentiating fun casual games from bad casual games--or just bad games, in my opinion.

    JRP: I agree wholeheartedly. Same goes for kids' games also.

    SC: Like Mario Party 8 has a 62 average on Metacritic's Wii chart, and so does...Heatseeker? Blimey. OK, we definitely need write something about this.

    JRP: I didn't even seen the Rayman Raving Rabbids games as high as I thought they would be. It's all the predictable stuff--Mario, Metroid, Zelda.

    SC: There's definitely a problem here--Elebits, Korinrinpa, and Dewy's Adventure are all worth checking out, and are lost in terms of scoring with markedly inferior games--even/especially from a 'mainstream' gamer perspective.

    It's understandable that in an IM chat, Carless and Parker would use Metacritic averages as evidence of a disconnect between reviewers and consumers when it comes to non-core games. But how truly make a case without examining the text of the reviews? By our lights, the text of a review is where a writer should, in part, attempt to weigh his or her own experience against that of the game's intended audience, be it tween girls or military shooter fanatics. The score, on the other hand, should measure the game against both others of its ilk and against games in general.

    Carless and Parker, however, appear to have assumed that the consumer guide aspect of a review (what does the writer believe a typical player might think of this game?) is more important--or somehow separable--from the critical assessment aspect of a review (what does the writer himself or herself think of this game?) when it comes to casual games.

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  • Level Up's Top Six Gaming Tidbits for Jan 8th, 2008

    N'Gai Croal | Jan 8, 2008 04:34 AM
    1. $$$...The Great Console War of 2005-2007, by the numbers
    2. WHO...'s down with LBP? Every last homie!
    3. SEX...ytime? Rez HD converts spare controllers into "trance vibrators"
    4. HUT...Madden NFL 08 mod used to teach plays to college players, explained
    5. REW...ind, selectah! Nostalgia rules on Xbox Live Arcade
    6. RND...How sharper than a serpent's tooth it is to have a thankless child?
    More
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