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  • The Big Idea: Are Videogame Reviewers Missing the Forest for the Trees When It Comes to Assessing Important and Innovative Titles?

    N'Gai Croal | Nov 25, 2008 04:24 AM
     Rodin's "The Thinker." Courtesy of innoxiuss, edited by Level Up

    The Idea: Game reviewers and game players get so hung up on minutiae-i.e. game controls and combat systems-that too often, they miss what's important and innovative about games. This in turn creates a culture where gamers are searching for aspects of a game to dislike. Instead, what's needed are more critics and gamers who champion particular developers and games.

    The Thinkers: Leigh Alexander, Ben Fritz, Keith Stuart

    The Sources: Sexy Videogameland, The Cut Scene, Games Blog

    The Quotes: "When a title attempts to explore uncharted areas, it risks stumbling into areas that have been neglected for a good reason--because they don't work as well. But when we fault them for trying, without recognizing that the game might have done a few new things well, or when we treat creativity or an attempt at inventiveness as a design flaw, we're sending the industry some problematic mixed messages. We demand innovation and invention, and then we crucify any attempts in that direction."
    --Leigh Alexander, Sexy Videogameland

    "[I]n the case of games that are different in some way (like a new IP, or a sequel from a new developer as in the case of "Silent Hill: Homecoming"), a lot of videogame critics obsess about the small stuff because they don't like the big picture....If we re-arranged our priorities, I think we'd have more critics "championing" certain games or developers. In the end, that's what I'm calling for and I think that's what Leigh's implying. In the film world, there were critics who championed the then-radical filmmakers of the '70s who transformed the world of cinema. Wouldn't it be great if there were more videogame critics who championed certain titles or artists, while acknowledging their imperfections, the way Leigh does "Silent Hill: Homecoming" and Hideo Kojima?"
    --Ben Fritz, The Cut Scene

    "[I]f it were a movie, Mirror's Edge would be critically lauded by the specialist film press--it would be considered a forward-thinking masterpiece. Sure, it's dangerous to compare two such different media, but there are key similarities--one is the way in which critics should be able to deconstruct the experience on offer and draw from it undeniable values that outweigh concerns about basic construction. For example, no-one complains that, say, 'Pan's Labyrinth' or 'Eraserhead' lack the formal, easily recognisable narrative structure of a conventional movie. Their aspirations exempt them from that requirement. So should we really be marking Mirror's Edge down for control issues--a game that aspires to re-interpret the very interface between player, screen and character? Yes, I know, it's a clumsy comparison, but the underlying point is--should reviewers just accept that sometimes incredibly new experiences will lack some of the formal substance we expect from traditional games? That's what innovation is, it's leaping out into the unknown."
    --Keith Stuart, Games Blog

    The Reaction: Personal tastes aside, we don't buy the argument that the nature or the amount of innovation in a game should exempt it from criticism in other areas that determine how a reviewer or critic evaluates a game's quality.

     To read the rest of today's installment of "The Big Idea," click on the link below.

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  • Level Up's Top Five Gaming Tidbits for November 25th, 2008

    N'Gai Croal | Nov 25, 2008 03:42 AM
    1. EGO...trip: In which our daily links help further critical thought on games
    2. BUT...what about the children? A provocative observation about Fallout 3
    3. CON...If shooting is touching, the emo scene in Gears 2 finally makes sense
    4. UMM...no, we don't believe that most of these titles should go first-person
    5. RND...A tale of two coaches who weren't able to hold on to their jobs
    More
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