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Posted Friday, December 12, 2008 2:42 AM

In Which the Vs. Mode Withdrawal Society, aka Slate Gaming Club 2008, Draws to a Close

N'Gai Croal

Yesterday, we posted excerpts from Round 2 of the second annual Slate Gaming Club, featuring four journalists discussing the year in videogames. The lineup consisted of New York Times op-ed page staff editor Chris Suellentrop, MTV News reporter Stephen Totilo, New York Times games reporter Seth Schiesel, and the staff of Level Up. Round 1 was cordial, while Round 2 got a bit more testy. How would we describe Round 3? Thoughtful. Heady, even. Some excerpts:

Stephen Totilo, MTV News: To save us the embarrassment of not having deeply discussed 2008's biggest gaming newsmaker, I must add that [Wii Fit] served a number of interesting roles. It presented to average people the idea that playing a game could be good for you, it convinced some gaming executives that fitness gaming is the next trend that must be followed, and it expanded the currently unlabeled category of Self-Help Video Games that Nintendo's brain-workout Brain Age software opened up in 2006 (and which may someday force gaming-sales charters to give self-help games their own list, the way the New York Times had to in 1983).

Chris Suellentrop, New York Times: Stephen is saying that video games are a Fourth Medium, then, something truly new under the sun. (Maybe this is just a different way of saying that games are an Eighth Art Form, as Dennis Dyack says.) I often think that's right. But it also helps explain my long face, as Stephen puts it. Don't I have the right to expect something more from this marvelous new medium? Something more wondrous than beautifully and impeccably crafted worlds filled with enemies for me to kill?

What I want is a game with the elegant gameplay and level design of Gears of War 2 but with the story of The Force Unleashed. But I want it told in a manner like Braid—or even You Have To Burn the Rope—meaning, a telling of the tale that is consistent with the promise and the mechanics of this Fourth Medium (or Eighth Art Form).

I haven't played this game yet. Have any of you?

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Seth Schiesel, New York Times: [W]ith every passing year I grow deeper in my conviction that the most interesting and meaningful games are massively multiplayer online games in which you have thousands of people in emergent, persistent communities with their own politics, their own tribes. In a massively multiplayer game, every day is different because people are always different. As I've played through dozens of games this year for my job, it has been so vital to maintain a gaming home base, a center of gravity with a group of people that I can just hang out and play with. I've found that most of this year in Eve Online, the hard-core science-fiction MMO that continues to grow. Eve is the kind of game in which the group of people you play with is the most important part of the experience. These are the people I'm on IRC with even when I'm playing something else, and it is that sense of community, of getting to know people from around the world just a little bit, that is the most valuable thing in gaming for me, and it is something that other media usually fail to provide.

N'Gai Croal, Newsweek: [I]n just 24 months, Nintendo has blown past its rivals and continues to do so even though the 360 is now $50 cheaper than the Wii's suggested retail price. To put this Nintendominance in perspective, for the month of November, Wii (2.04 million) outsold Xbox 360 (836,000), PlayStation Portable (421,000), Playstation 3 (378,000), and PlayStation 2 (206,000) combined....

Yes, the data show that the video-game industry's revenues continue to rise. But how sustainable is that when development budgets are tilted toward 360, PS3, and high-end PCs and away from the market-leading Wii and low-end PCs. If a remake of Resident Evil 4 sold extremely well on the Wii, surely there was an opportunity for Dead Space. The liberating sense of movement in Mirror's Edge could have translated well to the Wiimote and nunchuk. But because EA built those games for the top-of-the-line machines, the Wii wasn't even a possibility. So with Nintendo as top dog, I think it's time for publishers to throw it a much bigger bone by leading development on Wii, then up-porting the games to the more powerful systems, which should result in a larger addressable audience.

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Member Comments

Posted By: Evilbaby (December 16, 2008 at 11:29 AM)

but winger68, don't you think that no one has really tried to make a game for us on the platform?  No one has made a fallout 3 for Wii.  No one has really even attempted to make an interesting adult oriented game that leads on the Wii or at least uses the strengths of the Wii to its advantage.

I believe the writer(read N'Gai) is thinking that the Wii represents this kind of perferct storm of development.  1. Huge install base. 2. Cheap to develop for.  3. Innovative new interface options.  No one seems to be making use of this system for anything interesting.  I'm curious why?  Is it the stigma of the "baby" machine that seems to exist in the online gaming community?  Is it that they don't want to develop for a non-graphic intesive platform?  I think the biggest reason is still the idea that the there isn't an audience for the fallout 3 crowd on the Wii.  I think that with the Wii as cheap as it is, if you make a great game for the Wii the audience will find their way over, or back to nintendo.  There's no reason that I can think of that the Wii should no be dominating ever aspect of gaming culture.  Its just to huge not to.


Posted By: winger68 (December 15, 2008 at 4:16 PM)

I don't think the writer has really been looking at the data.  Publishers are already developing spinoff versions of their "gamer" games and the results still are less than encouraging.  Games like Madden, Call of Duty aren't watered down ports and they sell a fraction of their PS3/X360 numbers on Wii.  Facts are funny things.  Traditional video games just don't sell on Wii (Nintendo games nonwithstanding).  Anyone see the results for Okami for Wii?  Abysmal.

There appear to be three kinds of Wii owners.  1) Kids 2) People who were never interested in video games before and now are trying Wii because the games are easy to pick up and don't require a lot of thought and 3) gamers who are using this as a supplementary system to get their Nintendo fix.  If Fallout 3 had been started on Wii, groups 1 & 2 still wouldn't have touched this game with a 10' pole.  That leaves Group 3 as the only target audience --- a group that probably already have it on their X360/PS3s.  So where is the incremental audience that is missing out on this experience?  

In fact, it could be argued that Fallout 3 wouldn't have sold nearly as much as it has if it had been developed for Wii first.  This is because the depth/immersion/production values that made it so amazing would have been lost in the last generation processing power of the Wii.  The author needs to realize that part of the reason that games like Dead Space, Fable II, Call of Duty: World at War are so amazing is that they were specifically developed for next gen systems.  To simply assume that these games would have retained their appeal even if they had started on Wii is to make a gross (incorrect) assumption about the level of technology involved in bringing these games to life.


Posted By: SpaceShot (December 15, 2008 at 3:47 PM)

The biggest problems I have with the Wii are:

For online play (any kind of interaction with my friends), I'd choose the 360.  Now that I can chat with a party while I can play any game on the 360, that makes it even more likely I'd choose the 360 for any title.

The Wii controller either isn't sensitive enough, or developers do not know how to make it work correctly.  To many motions are misinterpreted, and it can be awfully jumpy.  I wouldn't want to play a game that demanded precision on it.

To be fair to the Wii, the unique experiences that Nintendo alone is offering (Wii Sports, Wii Fit) are compelling.  Wii Sports Bowling is still the best game I have played on the console (which either speaks to the poor opportunity for the console or my continued drive to enjoy games with my friends on the 360, considering my limited available gaming dollar).

The story I see in the NPD numbers is the Wii moves consoles, and little software.  Wii Play does not count.  It is not a software sale.  It is an extra controller sale.  Anyone can tell that everyone who buys Wii Play does so purely because they get a few games with the controller.  And the games are awful.  I honestly wish I hadn't bought Wii Play, but I was suckered in as well.  This is why NPD should classify it as a hardware sale.

If Viva Pinata came with a 360 Controller, it'd be the top selling 360 game.