N'Gai Croal
|
Feb 15, 2008 10:01 AM

A cover of the acclaimed comic book "Planetary." Written by Warren Ellis; illustrated by John Cassaday
The babe in his cradle is closing his eyes
The blossom embraces the bee
But soon says a whisper, arise, arise
Tomorrow belongs to me
--"Tomorrow Belongs to Me" from the musical "Cabaret," music and lyrics by John Kander and Fred Ebb
A bet is a type of game, one with which we here at Level
Up have become intimately familiar. So when we got wind of a brand new
wager of sorts, between bloggers Borut Pfeifer (at The Plush Apocalypse) and Steve Gaynor (over at Fullbright),
our antennae perked up immediately. And what was it that prompted this
bout of gambling? It was level designer Gaynor's admittedly pessimistic
assertion that "...I'll bet you that video games will never become a
significant form of cultural discourse the way that novels and film
have. I'll bet you that fifty years from now they'll be just as mature
and well-respected as comic books are today." To which the more
optimistic Pfeifer, who's working on one of Electronic Arts' Steven
Spielberg games, replied, "I’ve certainly had days where I’d agree with
most everything he says. I get where it’s coming from. Whether it was a
frustrating day at work, or sometimes just going to a particularly
rough GDC, I am not immune to that brand of despair. But, overall, I
gotta say, games still have much more to achieve as a medium--if I
didn’t think so, I wouldn’t be working on them."
One sees the
glass as half-empty, the other sees the glass as half-full. But both
are largely proceeding from the same set of assumptions when they
subject videogames to a close examination--in terms of their
accessibility; required level of engagement; maturity of subject
matter; visual realism--and find them wanting. Take the issue of accessibility, of which Gaynor says:
Video
games are hard for people to get into. The barrier for entry is higher
than perhaps any other popular entertainment medium. To read a book,
all you need to do is go to a library, pick one up, and start reading
(which isn't usually an obstacle considering the high literacy rate in
the modern world.) At the advent of popular film, you only needed to
walk to a movie theatre and pay your nickel (or nowadays, ten bucks) to
see the latest release. Processing the experience isn't an issue: sit,
watch, and you've received an experience equal to anyone else in the
audience....
Over time, the technical and systemic
complexity of video games have increased, while the barriers to entry
have largely remained undamaged. Taking inflation into account, the
cost of a home console unit has stayed largely constant since the
mid-80's (and the price of a competent gaming PC has similarly kept
pace;) controllers have sprouted more buttons, gyroscopes, and analogue
sticks than ever; and it's still extremely common for games of high
quality to be too difficult for a non-gamer to play effectively.
This is certainly a legitimate comparison, but it neglects the amount of time, money and effort that it takes to teach a child to read.
More