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  • Better Game Development Through Playstation 3? Electronic Arts Diagnoses the Problem, But Says It Has No Company-Wide Plans To Mandate the Cure

    N'Gai Croal | Mar 10, 2008 06:47 AM
     

    Corporate earnings calls can often be a fount of information and insight into a videogame publisher's practices. Last month, during Electronic Arts' earnings call for the quarter ended December 31st, 2007, CEO John Riccitiello was asked by an analyst whether the company had gotten over the hump as far as the challenges in developing for Playstation 3 were concerned. Here's the exchange, as transcribed by Seeking Alpha:

    Doug Creutz, Cowen & Company: It seems to me one of the minor themes of last year was that a lot of publishers had difficulty completing PS3 titles on time and I wondered if you think that you are at the point now where the PS3 development process has caught up to the 360 development process and we’re less likely to see those kind of delays in 2008. Thanks.

    John Riccitiello, Electronic Arts: Not quite. There’s no doubt that Electronic Arts, along with many publishers, had some challenges essentially meeting the technical specifications effectively on the PlayStation 3. Games where we essentially led development on the PS3 platform like Burnout, which is doing very well in the market today, we had no issue at all. But in circumstances where we either led with the Xbox 360 or we ran parallel production, for the most part we are still experiencing some delay on the PS3. It’s a little bit more challenging a developing environment for us.

    If the problem was sort of of a certain size as much as nine months, it’s probably a third as great a problem today as it was then, but there still remains some catching up to do on the engineering side for the PS3.

    Riccitiello's response suggests that the best technical solution to the difficulties with EA published titles--which ranged from Madden PS3 running at half the framerate as Madden 360 to the PS3 version of Valve's Half-Life 2: The Orange Box shipping weeks later than its 360 counterpart--is to lead development on PS3. But does EA intend to mandate such a plan across its collection of city-states?

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  • Level Up's Top Ten Gaming Tidbits for Mar 10th, 2008

    N'Gai Croal | Mar 10, 2008 12:01 AM
    1. INF...oslap: Atari's parent company proposes stock buyback--with no premium
    2. GAF...the armchair analysts are at it again: PSP piracy rates, explored
    3. NEG...ate? Vociferously? Level Up hails fellow word lover Mohit Anand
    4. T2$...Take-Two ready to take care of recompense fired employees if acquired
    5. EGM...should reconsider its three-reviewer format in light of teh intertubes
    6. GTA...the storied franchise's brief history, recapped, in words and in numbers
    7. WE3...kings are stealing the gold oil leisure time: three "ham-fisted" shooters
    8. ARS...Gratia Artis: Sexy Videogameland seeks safe for work banner art
    9. DDD...What Would Benny Hill Say: should Nintendo make Wii Sports bras?
    10. RND...Is Skype the aspiring Avon, Stringer or Marlo's best friend?
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