
Videogame director Cory Barlog
We first met Cory Barlog in 2005, just before the
original God of War was set to arrive in stores back in 2005. Over a
soul food dinner at The Shark Bar in Manhattan, we discussed how his
role as lead animator on the original game had grown to the point where
he'd been tapped to fill David Jaffe's shoes by serving as the director
of the inevitable sequel. It was clear from our conversation that he
was thrilled to have been given the opportunity to work on a truly
great franchise rather than some of the games he'd worked on in the past.
And after he knocked God of War II out of the park, we were eager to
see what he would do with a potential God of War III on the Playstation
3.
So
it came as something of a shock last November when we got a
call from a source informing us not only that Barlog would soon
announce his departure from Sony Computer Entertainment, but that he
would be working with veteran film
writer-director-producer George Miller--best known for the "Mad Max"
series of movies that starred Mel Gibson--on some videogame projects.
We immediately began negotiating with Barlog's
representatives to secure on-the-record interviews with Barlog and
Miller about their collaboration. This resulted in three interviews
that we'll be publishing all week on Level Up. First is our Q&A
with Barlog, in which he remains tight-lipped about precisely what he
and his new partner's first game would be, but goes into great detail
about why he felt he had to leave Sony Computer Entertainment. Next up
is our conversation with Miller, who gave up the goods and explained
why he's become fascinated with videogames. And finally, we'll publish
our follow-up with Barlog, who, freed of the burden of secrecy,
provided some terrific insights into how he plans to approach his first
post-Sony project. Strap in, sit tight and enjoy.
So Cory, how did you get approached by George Miller? Give me the back story on how you ended up working with him.
Wow,
it was a while ago that I got connected with CAA, through other people
at [Sony Santa Monica]. I think it was just a random emailing from
people that somehow got me connected with Seamus [Blackley, head of
Creative Artists Agency's videogame division] and Ophir [Lupu, an agent
in the same group]. They just wanted to have a meeting, to talk and
hang out, and from that it was kind of like, "Well all right, it would
be interesting to get you connected with different people." There was
never any specific person that we were talking about connecting with;
it was just like, "Let's try talking to some people."
So I met
with a bunch of different people and one of them was George, when he
was in town. It was funny because when I first met him the first thing
I said was, "You know, you really messed me up as a kid, flying,
because of that 'Twilight Zone' thing that you did." I don't know if
you ever saw that, but the whole thing was very, very, very freaky for
me and from that point on I hated flying,because of the whole Jon
Lithgow, crazy guy, monster on the plane wing.
You mean the "Twilight Zone" movie?