N'Gai Croal
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Mar 19, 2008 01:42 AM
Silicon Knights president Denis Dyack
When we got the report that Dungeons & Dragons co-creator Gary Gygax had passed away, we first shared our own reminiscences on The Pen-and-Paper Game That Started It All . Then we reached out to some of the top computer and videogame developers--those who either work in the role-playing game genre or whose titles are clearly inspired by RPGs--to find out how D&D influenced them both personally and professionally. Our next respondent is Silicon Knights president and Level Up guest contributor Denis Dyack, best known for his work on such titles as Blood Omen: Legacy of Kain, Eternal Darkness, and the upcoming Xbox 360 exclusive Too Human. Here's what he told us.
What do you remember about your first experience with Dungeons & Dragons?
I remember breaking open the Monster Compendium and spending time looking at the different types of dragons and marveling at the different complexities of their attacks and variations--everything from acid to poison. I really liked the systematic breakdown of the different creatures from mythologies to other folklore.
How did your parents feel about you playing D&D?
My parents were completely fine with it. In fact, they were fine with everything I did when delving into hobbies like D&D. If anything, they encouraged and taught me when I was young not to believe in many of the stereotypes and fear mongering that occurs in society. They also made sure, of course, that I not only played these types of games, but also participated in sports and kept up in school.
Were you primarily a dungeon master or a player?
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