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  • Could You Use Some Echochrome in Your Diet? Level Up Examines Where This Clever Puzzle Meets Platform Title Might Fit in Your Gaming Menu.

    N'Gai Croal | Apr 3, 2008 09:40 AM
     Echochrome, developed by Japan Studio and published by Sony Computer Entertainment

    We're longstanding fans of the Metal Gear Solid franchise. We've gone hands-on with Grand Theft Auto IV--both single-player and multiplayer--and we desperately want to bring it home. And we can't wait to see how Cliffyb will put Unreal Engine 3's meat material simulator to use in Gears of War 2. But as of last E3, the 2008 game we've been looking forward to the most is Echochrome. Is it the austere art direction: black line art against a white backdrop that trails off into infinity? (Blame our clumsy resizing for the jaggies in the screenshot above; the game's image quality is pristine.) Is it the string-and-vocals melancholia of the game's classical music score? The hollow clip-clop sound of our marionette protagonist's footsteps? The deceptively simple puzzle-meets-platforming gameplay? Whatever it is, we were hooked instantly, and its appeal only increased after a limited hands-on session last fall.

    We've had a near-final build in our possession since Friday and it's prompted some interesting observations, primarily around the following point: where will Echochrome fit into our videogame menu? Consider the following:

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  • Level Up's Top Four Gaming Tidbits for Apr 3rd, 2008

    N'Gai Croal | Apr 3, 2008 12:05 AM
    1. HOT...or Not, redux: gentlemen of color get their moment in the sun
    2. HEH...this developer's critique of Rock Band sounds rather familiar
    3. PHO...to finish? Amazon indicators show GTA IV 360 and PS3 neck and neck
    4. RND...If you're looking to relocate, you may want to consult this map
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