N'Gai Croal
|
Apr 7, 2008 09:00 AM

At last year's Consumer Electronics Show, one of the
more unusual gadgets that we saw was the Falcon game controller from
Novint Technologies, which allows users to feel objects and
interactions in a 3-D manner. We were intrigued by the device's
potential--its unique approach to force feedback (explained here)
let us experience the sensation of touching different surfaces and
materials--but expressed a good deal of skepticism about it's chances
in the marketplace. Why? Because while there had been a number of
recent runaway successes in the alternative input category--SingStar's
microphone, Buzz!'s buzzers, Guitar Hero's guitar and the Wii
remote--the first three were built around what proved to be killer
exclusive software, and the fourth additionally benefited from being
included with each and every Wii sold. By contrast, the Falcon was
essentially an after-market, would-be mouse replacement peripheral with
no exclusive software; and as such, we had a difficult time imagining
it breaking through.
Still, slow and steady wins the race. Last
week, Novint and Electronic Arts exclusively revealed to us their
agreement by which Novint will license several EA games, which Novint
will then patch to support its Falcon peripheral.
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