N'Gai Croal
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May 27, 2008 11:05 AM

Echochrome, developed and published by Sony Computer Entertainment
Last month, as part of our ongoing obsession with Media
Molecule's upcoming Playstation 3 game LittleBigPlanet, we threw out
the idea of the developers turning their 2-D prototype Craftworld into
a full-on game, while allowing levels to be exchanged between the two
games using a common extensible markup language, or XML. We wrote:
Here's how it would work. Media Molecule would produce 2-D Craftworld
versions of all of LBP's art assets, each tailored technically and
aesthetically to both the the capabilities of the specific platform and
the visual style of Craftworld. Marry that to our theoretical Media
Molecule Markup Language (MMML for short), and we now have a system by
which a level created in LBP could be exported as a small data file to
Craftworld and vice versa, just as easily as a Web page can be authored
once and read in various browsers....
Games like Echochrome and Spore are, like LBP, partially or entirely
built around user-generated content. In the case of Echochrome and
Spore, they're also multiplatform, as we're suggesting Media Molecule
should do with LBP/Craftworld. Some of those platforms have similar
technical specs, like Spore's support for PC and Mac. Others are
radically different, as with Echochrome (PS3 and PSP) and Spore (PC,
Wii, iPhone, DS). As more developers build games that support
user-generated content across multiple asymmetric platforms, it only
makes sense to design their file structures in such a way that much, if
not all of that user-generated content can be shared across each and
every target platform.
At the end of our post, we promised to reach out to the teams behind
Echochrome, Spore and LittleBigPlanet to find out how XML-ized each of
their titles had become. First up is Echochrome associate producer Kumi Yuasa,
who's based at Sony's Santa Monica Studio (the game itself was built
at Sony's Japan Studio). As it turns out, PS3 users can share the
Echchrome levels they create with other PS3 users, but not with PSP
users. Similarly, PSP users can share created levels with each other,
but not with their PS3 counterparts. We asked Yuasa about this; here's
what she told us via email:
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