N'Gai Croal
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Jun 19, 2008 10:00 AM

Grand Theft Auto IV, developed by Rockstar North and published by Rockstar Games
In Round 1 of our Vs. Mode exchange with MTV News reporter Stephen Totilo (also featured on Totilo's blog Multiplayer),
he expressed concern over the direction in which Grand Theft IV has
taken the franchise, which narrower and more restrained than its
wilder, freer predecessors. We accused him of damning developers for
running in place (The Legend of Zelda series) and damning them for
walking a new path (GTA IV). In today's Round 2, Totilo reveals his
favorite GTA title and explains why he believes that Rockstar North
should have preserved player "liberation" as the spine of its gameplay,
while we advocate forcefully for "emotion" as the broader focus which
explains why the developer has taken a left turn. Some excerpts:
Stephen Totilo: Everyone
I've spoken to who has played GTA IV can tell me a moment when their
manipulation of Niko through gameplay made Niko seem like a different
character than the one portrayed in the cut-scenes. Friends cite
moments when the cut-scene Niko--cautious about causing wanton
violence--didn't seem like the guy they had gunning down everyone in
sight at the behest of either the player or, more oddly, in order to
fulfill a mission scripted by the developers. What do you make of that?
I see the game developers writing Niko one way in cutscenes and
requiring him to conform to a very different script in some missions.
You see Rockstar maturing. I see Rockstar creating a game that
sometimes works against itself. San Andreas didn't have these
problems, I think, because it resounded with the tones of cartoon
criminality and non-seriousness that the gameplay of a GTA almost
demands of its story-writers. Jetpack-riding and rhyme-book-stealing
were zany examples of the sprawl of possibility. Anything could happen
and anyone could be around in the game to be part of it.
N'Gai Croal: On
the radar, I could see that the drug dealer and two other people were
inside. Now, whether it was the tension that had built up over the
lengthy, deliberate pursuit of my target or a strange aversion to
failing and restarting a mission, I can't be sure. But I nevertheless
stood outside the door for what seemed like an eternity, Micro-SMG in
hand, steeling myself for the firefight to come. Then I burst into the
room and kept squeezing both triggers until I absolutely, positively
killed every motherf---er in the room. It was over in what
seemed like the blink of an eye, and immediately afterwards, as I came
down from the adrenaline rush, all I could remember was the echoing
gunfire and motion blurred visuals that accompanied my frantic
switching from target to target to make sure that I got them before
they got me. The pacing of that mission; its rising and falling
tension; the juxtaposition of the tempo and duration of its constituent
parts; its blend of driving, walking and shooting--all of that was
memorable for putting me in a stunned, shaken, disquieted and finally
relieved state of mind.
Please be sure to note that spoilers can and do abound. To read Round 2 of our exchange in full, click on the link below.
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