<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Level Up</title><subtitle type="html" /><id>http://blog.newsweek.com/blogs/levelup/atom.aspx</id><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/default.aspx" /><link rel="self" type="application/atom+xml" href="http://blog.newsweek.com/blogs/levelup/atom.aspx" /><generator uri="http://communityserver.org" version="2.1.0.6">Community Server</generator><updated>2008-12-09T02:25:27Z</updated><entry><title>The Man Behind the Royal 'We' Says 'So Long'</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2009/03/04/in-which-the-man-behind-the-royal-we-says-so-long.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2009/03/04/in-which-the-man-behind-the-royal-we-says-so-long.aspx</id><published>2009-03-04T16:00:00Z</published><updated>2009-03-04T16:00:00Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/knockknock.biz-luggage-tags.-Photo-courtesy-of-justinph_2E00_.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;knockknock.biz luggage tags. Photo courtesy of &lt;a href="http://www.flickr.com/photos/justinph/1202789443/" title="Flickr image of luggage tags photographed by justinph" target="_blank"&gt;justinph&lt;/a&gt;. &lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;I guess it's finally time for me to level up.&lt;/p&gt;
&lt;p&gt;It
was the summer of '99 when I convinced my then editor to send me on a
tour of the U.S. videogame industry. When I finally returned three
weeks later, my head was still spinning. I felt as though I'd seen the
future of entertainment. It was then that I made it my mission to put
NEWSWEEK's coverage of this growing medium on the map. I did that in
print, with cover stories on the Japanese launch of the PlayStation 2
and the spread of online gaming. I did it online, with the debut of the
blog N'Gai Croal's Level Up. I did it on television, with appearances
on MSNBC and CNN. You all watched me push, prod, praise, scold, discuss
and debate videogames across multiple media, both mainstream and
enthusiast. That's because my editors were prescient enough to let me
apply my talents and establish my reach beyond the magazine, from
co-blogging with MTV News to writing a monthly column for Edge and
more. For this, I say to them all, thank you.&lt;/p&gt;
&lt;p&gt;Having achieved all
of this, I can say without a shadow of a doubt that I've accomplished
what I set out to do ten years ago. And now it's time for me to take
that decade’s worth of accumulated knowledge and do something else with
it. After Friday March 6th, my passions will take me beyond the world
of journalism. I’ll be wearing many hats on this new journey: videogame
design consultant, media strategist, consumer technology reporter,
columnist, blogger and, as always, provocateur. You’ll be able to keep
track of my various adventures at ngaicroal.com, and feel free to reach
out to me via email at ncroalbiz@gmail.com. It’s been a pleasure
conversing with all of you, and I look forward to continuing our
dialogue in the years to come.&lt;/p&gt;
&lt;p&gt;Cheers,&lt;/p&gt;
N’Gai ...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2009/03/04/in-which-the-man-behind-the-royal-we-says-so-long.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=948870" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="180 Degrees" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/180+Degrees/default.aspx" /><category term="Alt-Ctrl" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Alt-Ctrl/default.aspx" /><category term="Announcement" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Announcement/default.aspx" /><category term="Coming Interactions" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Coming+Interactions/default.aspx" /><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Dispatches" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Dispatches/default.aspx" /><category term="Double Life" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Double+Life/default.aspx" /><category term="Expansion Pack" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Expansion+Pack/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /><category term="Full Clip" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Full+Clip/default.aspx" /><category term="Geek Out" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Geek+Out/default.aspx" /><category term="Guest Column" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Guest+Column/default.aspx" /><category term="High Score" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx" /><category term="Hype" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Hype/default.aspx" /><category term="Inbox" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Inbox/default.aspx" /><category term="It Came From the Comments" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/It+Came+From+the+Comments/default.aspx" /><category term="Just the FAQs" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Just+the+FAQs/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /><category term="Make or Break" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Make+or+Break/default.aspx" /><category term="Monday Morning Quarterback" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Monday+Morning+Quarterback/default.aspx" /><category term="Objection" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Objection/default.aspx" /><category term="Outsourced" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Outsourced/default.aspx" /><category term="P2P" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/P2P/default.aspx" /><category term="Page 110" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Page+110/default.aspx" /><category term="Player Two" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Player+Two/default.aspx" /><category term="Postcards" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Postcards/default.aspx" /><category term="Progress Bar" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Progress+Bar/default.aspx" /><category term="Reports From the Front" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Reports+From+the+Front/default.aspx" /><category term="Scoop" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Scoop/default.aspx" /><category term="Standards and Practices" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Standards+and+Practices/default.aspx" /><category term="Team Assault" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Team+Assault/default.aspx" /><category term="The Artist's Way" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/The+Artist_2700_s+Way/default.aspx" /><category term="The Big Idea" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/The+Big+Idea/default.aspx" /><category term="The Edge of Reason" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/The+Edge+of+Reason/default.aspx" /><category term="The Law and the Short of It" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/The+Law+and+the+Short+of+It/default.aspx" /><category term="The Revolutionary" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/The+Revolutionary/default.aspx" /><category term="Things You May Have Missed" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Things+You+May+Have+Missed/default.aspx" /><category term="Verbatim" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Verbatim/default.aspx" /><category term="Vs  Mode" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Vs++Mode/default.aspx" /></entry><entry><title>A Symposium On Game Reviews. Topic 1: Review Scores, Part IV</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/29/a-symposium-on-game-reviews-topic-1-review-scores-part-iv.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/29/a-symposium-on-game-reviews-topic-1-review-scores-part-iv.aspx</id><published>2008-12-29T14:00:26Z</published><updated>2008-12-29T14:00:26Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/The-Parthenon-in-Athens_2C00_-Greece.-Photo-courtesy-of-wallyg_2E00_.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;The Parthenon in Athens, Greece. Photo courtesy of &lt;a href="http://www.flickr.com/photos/wallyg/135115202/" title="Flickr page for wallyg's photo of the Parthenon" target="_blank"&gt;wallyg&lt;/a&gt;.&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;Are
reviews primarily a consumer guide, or should they serve another
purpose? Do review scores deter intelligent discussion of videogames?
Is the presence or absence of a review score the only difference
between a reviewer and a critic? What is the role of the reviewer when
the Internet is democratizing published opinion? How should reviews and
reviewers evolve in light of the emergence and growth of Flash games,
small games, indie games and user-generated games?&lt;/p&gt;


&lt;p&gt;These
questions
and more were on the mind of N'Gai Croal, John Davison and
Shawn Elliott last summer when they decided to expand their
conversation to a number of noted reviewers, writers, bloggers and
reporters for a published email symposium on game reviews. (See below
for the full list of participants.) The planned list of topics include
Review Scores; Review Policy, Practice and Ethics; Reader Backlash;
Reviews in the Age of Social media; Reviews in the Mainstream Media;
Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and
Evolving the Review. The participants are as follows:&lt;br&gt;&lt;/p&gt;


&lt;p&gt;&lt;b&gt;Participants&lt;/b&gt;&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Leigh Alexander, Gamasutra/&lt;a href="http://sexyvideogameland.blogspot.com/" title="Sexy Videogameland official site" target="_blank"&gt;Sexy Videogameland&lt;/a&gt;/Variety&lt;/li&gt;&lt;li&gt;Harry Allen, &lt;a href="http://harryallen.info/" title="Media Asssassin official site" target="_blank"&gt;Media Assassin&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Robert Ashley, &lt;a href="http://www.myspace.com/icometoshanghai/" title="Robert Ashley MySpace page" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Tom Chick, &lt;a href="http://www.quartertothree.com/fp/" title="Quarter to Three official site" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;N'Gai Croal, &lt;a href="http://blog.newsweek.com/blogs/levelup/" title="Level Up official site" target="_blank"&gt;Level Up&lt;/a&gt;/Newsweek&lt;/li&gt;&lt;li&gt;John Davison, &lt;a href="http://www.whattheyplay.com/" title="What They Play official site" target="_blank"&gt;What They Play&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://shawnelliott.blogspot.com/" title="Shawn Elliott blog" target="_blank"&gt;Shawn Elliott&lt;/a&gt;, 2K Boston&lt;/li&gt;&lt;li&gt;Jeff Gerstmann, &lt;a href="http://www.giantbomb.com/" title="Giant Bomb official site" target="_blank"&gt;Giant Bomb&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Kieron Gillen, &lt;a href="http://www.rockpapershotgun.com/" title="Rock, Paper, Shotgun official site" target="_blank"&gt;Rock, Paper, Shotgun&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Dan Hsu, &lt;a href="http://sorethumbsblog.com/" title="Sore Thumbs Blog official site" target="_blank"&gt;Sore Thumbs Blog&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Francesca Reyes, &lt;a href="http://www.oxmonline.com/" title="Official Xbox Magazine official site" target="_blank"&gt;Official Xbox Magazine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Stephen Totilo, &lt;a href="http://multiplayerblog.mtv.com/" title="MTV News Multiplayer official site" target="_blank"&gt;MTV News&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p&gt;The
topic for Round 1, which will be published here in installments over
the next several days, is Review Scores. Previously, we published &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/a-symposium-on-game-reviews-topic-1-review-scores-part-i.aspx" title="Game Reviews Symposium: Review Scores, Round 1, Part I" target="_blank"&gt;Part I&lt;/a&gt;, &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/19/a-symposium-on-game-reviews-topic-1-review-scores-part-ii.aspx" title="Game Reviews Symposium: Review Scores, Round 1, Part III" target="_blank"&gt;Part II&lt;/a&gt;
and &lt;a href="/blogs/levelup/archive/2008/12/22/a-symposium-on-game-reviews-topic-1-review-scores-part-iii.aspx?CommentPosted=true#commentmessage" title="Game Reviews Symposium: Review Scores, Round 1, Part IV" target="_blank"&gt;Part III&lt;/a&gt;; today, we conclude the Review Scores portion of our
symposium with Part IV. To read today's section in its entirety, click
on the link below.&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/29/a-symposium-on-game-reviews-topic-1-review-scores-part-iv.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=853497" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /></entry><entry><title>Level Up's Top Five Gaming Tidbits for December 29th, 2008</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/29/top-five-gaming-tidbits-for-december-29th-2008.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/29/top-five-gaming-tidbits-for-december-29th-2008.aspx</id><published>2008-12-29T05:01:14Z</published><updated>2008-12-29T05:01:14Z</updated><content type="html">&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: Our "verbose grandeur" leads to a &lt;a href="http://negativegamer.com/2008/12/26/review-symposium-review-scores-part-1-off-topic-ed-post-29th/" title="Negative Gamer post on the Reviews Symposium" target="_blank"&gt;withering deduction&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight:bold;"&gt;UMM&lt;/span&gt;...a blase &lt;a href="http://www.igda.org/columns/clash/clash_Dec08.php" title="IGDA column on violence in videogames" target="_blank"&gt;defense of game violence&lt;/a&gt;; a weak dismissal of &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2007/07/02/the-complete-vs-mode-on-manhunt-2.aspx" title="The complete Vs. Mode exchange on Manhunt 2" target="_blank"&gt;Manhunt&lt;/a&gt;&lt;br&gt;
  &lt;/li&gt;&lt;li&gt;&lt;span style="font-weight:bold;"&gt;ARE&lt;/span&gt;...hardcore game reviewers being &lt;a href="http://www.brainygamer.com/the_brainy_gamer/2008/12/prince-of-newbies.html" title="The Brainy Gamer post on Prince of Persia" target="_blank"&gt;too hard on noob-friendly PoP&lt;/a&gt;?&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight:bold;"&gt;THE&lt;/span&gt;...Outsiders, or, &lt;a href="http://www.gamesetwatch.com/2008/12/opinion_youve_been_eaten_by_a.php" title="GameSetWatch post on the value of outsiders in game making" target="_blank"&gt;how fresh perspectives&lt;/a&gt; can help developers stay gold &lt;/li&gt;&lt;li&gt;&lt;span style="font-weight:bold;"&gt;RND&lt;/span&gt;...&lt;a href="http://insultswordfighting.blogspot.com/2008/12/seasons-greetings-to-douchebag-who.html" title="Insult Swordfighting post on having one's locker broken into" target="_blank"&gt;Gym locker violation&lt;/a&gt; prompts Xmas reveries of &lt;a href="http://www.youtube.com/watch?v=9gLN3QoN-q8" title="YouTube clip from &amp;quot;Deliverance&amp;quot;" target="_blank"&gt;two banjos a-duelling&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/29/top-five-gaming-tidbits-for-december-29th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=853834" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="High Score" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx" /></entry><entry><title>A Symposium On Game Reviews. Topic 1: Review Scores, Part III</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/22/a-symposium-on-game-reviews-topic-1-review-scores-part-iii.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/22/a-symposium-on-game-reviews-topic-1-review-scores-part-iii.aspx</id><published>2008-12-22T19:11:46Z</published><updated>2008-12-22T19:11:46Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/The-Parthenon-in-Athens_2C00_-Greece.-Photo-courtesy-of-cambiodefractal_2E00_.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;The Parthenon in Athens, Greece. Photo courtesy of &lt;a href="http://www.flickr.com/photos/cambiodefractal/471122692/" title="Flickr page for cambiodefractal's photo of the Parthenon" target="_blank"&gt;cambiodefractal&lt;/a&gt;.&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Are
reviews primarily a consumer guide, or should they serve another
purpose? Do review scores deter intelligent discussion of videogames?
Is the presence or absence of a review score the only difference
between a reviewer and a critic? What is the role of the reviewer when
the Internet is democratizing published opinion? How should reviews and
reviewers evolve in light of the emergence and growth of Flash games,
small games, indie games and user-generated games?&lt;/p&gt;
&lt;p&gt;These
questions
and more were on the mind of N'Gai Croal, John Davison and
Shawn Elliott last summer when they decided to expand their
conversation to a number of noted reviewers, writers, bloggers and
reporters for a published email symposium on game reviews. (See below
for the full list of participants.) The planned list of topics include
Review Scores; Review Policy, Practice and Ethics; Reader Backlash;
Reviews in the Age of Social media; Reviews in the Mainstream Media;
Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and
Evolving the Review. The participants are as follows:&lt;br&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Participants&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Leigh Alexander, Gamasutra/&lt;a href="http://sexyvideogameland.blogspot.com/" title="Sexy Videogameland official site" target="_blank"&gt;Sexy Videogameland&lt;/a&gt;/Variety&lt;/li&gt;&lt;li&gt;Harry Allen, &lt;a href="http://harryallen.info/" title="Media Asssassin official site" target="_blank"&gt;Media Assassin&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Robert Ashley, &lt;a href="http://www.myspace.com/icometoshanghai/" title="Robert Ashley MySpace page" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Tom Chick, &lt;a href="http://www.quartertothree.com/fp/" title="Quarter to Three official site" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;N'Gai Croal, &lt;a href="http://blog.newsweek.com/blogs/levelup/" title="Level Up official site" target="_blank"&gt;Level Up&lt;/a&gt;/Newsweek&lt;/li&gt;&lt;li&gt;John Davison, &lt;a href="http://www.whattheyplay.com/" title="What They Play official site" target="_blank"&gt;What They Play&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://shawnelliott.blogspot.com/" title="Shawn Elliott blog" target="_blank"&gt;Shawn Elliott&lt;/a&gt;, 2K Boston&lt;/li&gt;&lt;li&gt;Jeff Gerstmann, &lt;a href="http://www.giantbomb.com/" title="Giant Bomb official site" target="_blank"&gt;Giant Bomb&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Kieron Gillen, &lt;a href="http://www.rockpapershotgun.com/" title="Rock, Paper, Shotgun official site" target="_blank"&gt;Rock, Paper, Shotgun&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Dan Hsu, &lt;a href="http://sorethumbsblog.com/" title="Sore Thumbs Blog official site" target="_blank"&gt;Sore Thumbs Blog&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Francesca Reyes, &lt;a href="http://www.oxmonline.com/" title="Official Xbox Magazine official site" target="_blank"&gt;Official Xbox Magazine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Stephen Totilo, &lt;a href="http://multiplayerblog.mtv.com/" title="MTV News Multiplayer official site" target="_blank"&gt;MTV News&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;The
topic for Round 1, which will be published here in installments over
the next several days, is Review Scores. Last week we published &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/a-symposium-on-game-reviews-topic-1-review-scores-part-i.aspx" title="Game Reviews Symposium: Review Scores, Round 1, Part I" target="_blank"&gt;Part I&lt;/a&gt; and &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/19/a-symposium-on-game-reviews-topic-1-review-scores-part-ii.aspx" title="Game Reviews Symposium: Review Scores, Round 1, Part III" target="_blank"&gt;Part II&lt;/a&gt;; now we continue with Part III. To read today's section in its entirety, click on the link below.&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/22/a-symposium-on-game-reviews-topic-1-review-scores-part-iii.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=850477" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /></entry><entry><title>A Symposium On Game Reviews. Topic 1: Review Scores, Part II</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/19/a-symposium-on-game-reviews-topic-1-review-scores-part-ii.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/19/a-symposium-on-game-reviews-topic-1-review-scores-part-ii.aspx</id><published>2008-12-19T15:14:06Z</published><updated>2008-12-19T15:14:06Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/The-Parthenon-in-Athens_2C00_-Greece.-Photo-courtesy-of-caribb_2E00_.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;The Parthenon in Athens, Greece. Photo courtesy of &lt;a href="http://www.flickr.com/photos/caribb/78745412/" title="Flickr page for caribb's image of the Parthenon" target="_blank"&gt;caribb&lt;/a&gt;.&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;&lt;p&gt;Are
reviews primarily a consumer guide, or should they serve another
purpose? Do review scores deter intelligent discussion of videogames?
Is the presence or absence of a review score the only difference
between a reviewer and a critic? What is the role of the reviewer when
the Internet is democratizing published opinion? How should reviews and
reviewers evolve in light of the emergence and growth of Flash games,
small games, indie games and user-generated games?&lt;/p&gt;&lt;p&gt;These
questions and more were on the mind of N'Gai Croal, John Davison and
Shawn Elliott last summer when they decided to expand their
conversation to a number of noted reviewers, writers, bloggers and
journalists for a published email symposium on game reviews. (See below
for the full list of participants.) The planned list of topics include
Review Scores; Review Policy, Practice and Ethics; Reader Backlash;
Reviews in the Age of Social media; Reviews in the Mainstream Media;
Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and
Evolving the Review. The participants are as follows:&lt;/p&gt;&lt;p&gt;&lt;b&gt;Participants&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Leigh Alexander, Gamasutra/&lt;a href="http://sexyvideogameland.blogspot.com/" title="Sexy Videogameland official site" target="_blank"&gt;Sexy Videogameland&lt;/a&gt;/Variety&lt;/li&gt;&lt;li&gt;Harry Allen, &lt;a href="http://harryallen.info/" title="Media Asssassin official site" target="_blank"&gt;Media Assassin&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Robert Ashley, &lt;a href="http://www.myspace.com/icometoshanghai/" title="Robert Ashley MySpace page" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Tom Chick, &lt;a href="http://www.quartertothree.com/fp/" title="Quarter to Three official site" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;N'Gai Croal, &lt;a href="http://blog.newsweek.com/blogs/levelup/" title="Level Up official site" target="_blank"&gt;Level Up&lt;/a&gt;/Newsweek&lt;/li&gt;&lt;li&gt;John Davison, &lt;a href="http://www.whattheyplay.com/" title="What They Play official site" target="_blank"&gt;What They Play&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://shawnelliott.blogspot.com/" title="Shawn Elliott blog" target="_blank"&gt;Shawn Elliott&lt;/a&gt;, 2K Boston&lt;/li&gt;&lt;li&gt;Jeff Gerstmann, &lt;a href="http://www.giantbomb.com/" title="Giant Bomb official site" target="_blank"&gt;Giant Bomb&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Kieron Gillen, &lt;a href="http://www.rockpapershotgun.com/" title="Rock, Paper, Shotgun official site" target="_blank"&gt;Rock, Paper, Shotgun&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Dan Hsu, &lt;a href="http://sorethumbsblog.com/" title="Sore Thumbs Blog official site" target="_blank"&gt;Sore Thumbs Blog&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Francesca Reyes, &lt;a href="http://www.oxmonline.com/" title="Official Xbox Magazine official site" target="_blank"&gt;Official Xbox Magazine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Stephen Totilo, &lt;a href="http://multiplayerblog.mtv.com/" title="MTV News Multiplayer official site" target="_blank"&gt;MTV News&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The
topic for Round 1, which will be published here in installments over
the next several days, is Review Scores. Yesterday we published &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/a-symposium-on-game-reviews-topic-1-review-scores-part-i.aspx" title="Game Reviews Symposium: Review Scores, Round 1, Part I" target="_blank"&gt;Part I&lt;/a&gt;. Today we continue with Part II; to read this section in its entirety, click on the link below.&lt;br&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/19/a-symposium-on-game-reviews-topic-1-review-scores-part-ii.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=846524" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /></entry><entry><title>A Symposium On Game Reviews. Topic 1: Review Scores, Part I</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/a-symposium-on-game-reviews-topic-1-review-scores-part-i.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/a-symposium-on-game-reviews-topic-1-review-scores-part-i.aspx</id><published>2008-12-18T18:00:00Z</published><updated>2008-12-18T18:00:00Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/The-Parthenon-in-Athens_2C00_-Greece.-Photo-courtesy-of-tsak_5F00_d_2E00_.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;The Parthenon in Athens, Greece. Photo courtesy of &lt;a href="http://www.flickr.com/photos/96602242@N00/1828004676/" title="Flickr page for tsak_d's image of the Parthenon " target="_blank"&gt;tsak_d&lt;/a&gt;. &lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Are
reviews primarily a consumer guide, or should they serve another
purpose? Do review scores deter intelligent discussion of videogames?
Is the presence or absence of a review score the only difference
between a reviewer and a critic? What is the role of the reviewer when
the Internet is democratizing published opinion? How should reviews and
reviewers evolve in light of the emergence and growth of Flash games,
small games, indie games and user-generated games?&lt;/p&gt;
&lt;p&gt;These
questions and more were on the mind of N'Gai Croal, John Davison and
Shawn Elliott last summer when they decided to expand their
conversation to a number of noted reviewers, writers, bloggers and
journalists for a published email symposium on game reviews. (See below
for the full list of participants.) The planned list of topics include
Review Scores; Review Policy, Practice and Ethics; Reader Backlash;
Reviews in the Age of Social media; Reviews in the Mainstream Media;
Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and
Evolving the Review. The participants are as follows:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Leigh Alexander, Gamasutra/&lt;a href="http://sexyvideogameland.blogspot.com/" title="Sexy Videogameland official site" target="_blank"&gt;Sexy Videogameland&lt;/a&gt;/Variety&lt;/li&gt;&lt;li&gt;Harry Allen, &lt;a href="http://harryallen.info/" title="Media Asssassin official site" target="_blank"&gt;Media Assassin&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Robert Ashley, &lt;a href="http://www.myspace.com/icometoshanghai/" title="Robert Ashley MySpace page" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Tom Chick, &lt;a href="http://www.quartertothree.com/fp/" title="Quarter to Three official site" target="_blank"&gt;freelancer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;N'Gai Croal, &lt;a href="http://blog.newsweek.com/blogs/levelup/" title="Level Up official site" target="_blank"&gt;Level Up&lt;/a&gt;/Newsweek&lt;/li&gt;&lt;li&gt;John Davison, &lt;a href="http://www.whattheyplay.com/" title="What They Play official site" target="_blank"&gt;What They Play&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://shawnelliott.blogspot.com/" title="Shawn Elliott blog" target="_blank"&gt;Shawn Elliott&lt;/a&gt;, 2K Boston&lt;/li&gt;&lt;li&gt;Jeff Gerstmann, &lt;a href="http://www.giantbomb.com/" title="Giant Bomb official site" target="_blank"&gt;Giant Bomb&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Kieron Gillen, &lt;a href="http://www.rockpapershotgun.com/" title="Rock, Paper, Shotgun official site" target="_blank"&gt;Rock, Paper, Shotgun&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Dan Hsu, &lt;a href="http://sorethumbsblog.com/" title="Sore Thumbs Blog official site" target="_blank"&gt;Sore Thumbs Blog&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Francesca Reyes, &lt;a href="http://www.oxmonline.com/" title="Official Xbox Magazine official site" target="_blank"&gt;Official Xbox Magazine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Stephen Totilo, &lt;a href="http://multiplayerblog.mtv.com/" title="MTV News Multiplayer official site" target="_blank"&gt;MTV News&lt;/a&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;






















&lt;p&gt;The topic for Round 1, which will be published here in installments over the next several days, is Review Scores. To read Part I in its entirety, click on the link below.&lt;br&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/a-symposium-on-game-reviews-topic-1-review-scores-part-i.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=845406" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /></entry><entry><title>Rockstar's Key Employees Re-Up With Take-Two -- But They're Also Starting an Independent Studio. Analyst Michael Pachter Explains It All For You</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/pachter-on-rockstar-and-take-two.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/pachter-on-rockstar-and-take-two.aspx</id><published>2008-12-18T06:00:49Z</published><updated>2008-12-18T06:00:49Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Grand-Theft-Auto-IV-screenshot-010.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;Grand Theft Auto IV, developed by Rockstar North and published by Rockstar Games &lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Yesterday, the stock price of Take-Two Interactive fell
after the company announced a fourth quarter loss of $15 million (up
from a loss off $7.1 million a year ago) even though its revenue of
$323 million (up from $293 million a year earlier) was greater than
expected. What's interesting is that in early November, &lt;a href="http://www.bloomberg.com/apps/news?pid=20601103&amp;amp;sid=ag0HL4HiPTg0&amp;amp;refer=us" title="Bloomberg story on Take-Two's earnings" target="_blank"&gt;according to Bloomberg&lt;/a&gt;, Zelnick all but declared Take-Two
recession-proof, stating "With entertainment products, if there’s
something you must have, typically consumers are going to buy it....So
far, we’re not seeing any negative influence of the overall economy on
sales of our titles.” Yesterday, however, Zelnick was siging a
different tune. "We too are influenced by a very difficult set of
economic conditions and the world looks a lot worse than it did just a
couple of months ago," he admitted.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;The news wasn't all bad, however. For the entire fiscal year,
Take-Two is projecting a profit. And the best news of all was that the
core staff of the studio that's primarily responsible for those
profits--Rockstar Games' Dan Houser, Sam Houser, Leslie Benzies and
unnamed others--has signed new contracts with Take-Two through the year
2012. More interesting, however, than the fact that the new deal would
be "primarily based on a profit sharing agreement," was the following
paragraph:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;In addition, Take-Two has agreed to
fund the future development of certain new intellectual property to be
owned by a newly formed company controlled by key Rockstar Games team
members and published exclusively by Take-Two.&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;In
other words, the Housers and their inner circle retain creative control
of the franchises they've created, including Grand Theft Auto. They
received a rich new deal. And they will also be able to create
brand-new franchises for a separate company that they control--note
that the release doesn't specify who owns the company, so Take-Two
could have a stake in it--with those new games being funded and
distributed by Take-Two. We were impressed when Bungie got to keep its
name upon departing from Microsoft &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/15/bizarre-bungie-bioware-flee-microsoft-what-does-it-all-mean.aspx" title="Level Up post on BioWare, Bungie, Bizarre and Microsoft" target="_blank"&gt;during the Flight of the Killer B's&lt;/a&gt;,
but this strikes us as a far better and shrewder deal, with the Housers
and company having the best of both worlds: they get to strike out on
their own without ceding control of the house that they built.&lt;/p&gt;
&lt;p&gt;For further analysis, we turned to Wedbush Morgan analyst, Michael Pachter. Here's what he had to say: &lt;/p&gt;&lt;p&gt;&lt;span style="font-style:italic;"&gt;To read our Q&amp;amp;A with Pachter, click on the link below.&lt;/span&gt;&lt;br&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/pachter-on-rockstar-and-take-two.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=845144" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /></entry><entry><title>Level Up's Top Six Gaming Tidbits for December 18th, 2008</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/top-six-gaming-tidbits-for-december-18th-2008.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/top-six-gaming-tidbits-for-december-18th-2008.aspx</id><published>2008-12-18T05:00:27Z</published><updated>2008-12-18T05:00:27Z</updated><content type="html">&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: you say, "&lt;a href="http://versusclucluland.blogspot.com/2008/12/year-of-being-there.html" title="Versus CluClu Land post on games and immersion" target="_blank"&gt;ludonarrative dissonance&lt;/a&gt;," we say, that was ludicrous&lt;/li&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;... Forgive us, but we have so many styles, or, &lt;a href="http://carocat.co.uk/2008/12/14/how-to-the-big-twitter-related-link-post/" title="carocat.co.uk post on Twitterers you should follow" target="_blank"&gt;praise&lt;/a&gt; for &lt;a href="http://twitter.com/ncroal/statuses/875772526" title="N'Gai Croal's Twitter feed" target="_blank"&gt;our Twitter&lt;/a&gt;&lt;br&gt;
  &lt;/li&gt;&lt;li&gt;&lt;b&gt;BOY&lt;/b&gt;...oh boy, what the heck is Noby Noby Boy? &lt;a href="http://blog.newsweek.com/controlpanel/blogs/Level%20Up%27s%20Top%20Six%20Gaming%20Tidbits%20for%20December%2012th,%202008" title="1UP Q&amp;amp;A with Noby Noby Boy developer Keita Takahashi" target="_blank"&gt;Don't ask its creator&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;BIO&lt;/b&gt;...shocker: Gore Verbinski &lt;a href="http://www.variety.com/article/VR1117997496.html?categoryid=13&amp;amp;cs=1" title="Variety story on BioShock director Gore Verbinski" target="_blank"&gt;to direct story&lt;/a&gt; of a &lt;a href="http://online.wsj.com/article/SB118670164592393622.html" title="Wall Street Journal story of a Second Life cheater" target="_blank"&gt;Second Life gone wrong&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;PRO&lt;/b&gt;...tip &lt;a href="http://forums.f13.net/index.php?topic=15577.0" title="f13.net thread on employers avoiding WoW players" target="_blank"&gt;for employment seekers&lt;/a&gt;: don't cop to playing World of Warcraft&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...New Word Order: Webster names "&lt;a href="http://newworldword.com/overshare/" title="Webster's word of the year entry" target="_blank"&gt;overshare&lt;/a&gt;" its Word of the Year&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/18/top-six-gaming-tidbits-for-december-18th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=845109" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="High Score" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx" /></entry><entry><title>In Which the Vs. Mode Withdrawal Society, aka Slate Gaming Club 2008, Draws to a Close</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/12/2nd-annual-slate-gaming-club-2008-final-round-excerpts.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/12/2nd-annual-slate-gaming-club-2008-final-round-excerpts.aspx</id><published>2008-12-12T07:42:08Z</published><updated>2008-12-12T07:42:08Z</updated><content type="html">&lt;p&gt;Yesterday, we posted excerpts from Round 2 of the second annual
Slate Gaming Club, featuring four journalists discussing the year in
videogames. The lineup consisted of New York Times op-ed page staff
editor &lt;a href="http://select.nytimes.com/2006/11/09/timesselect/09suellentrop-qa.html?_r=1" title="Times Select Q&amp;amp;A with Chris Suellentrop" target="_blank"&gt;Chris Suellentrop&lt;/a&gt;, MTV News reporter &lt;a href="http://multiplayerblog.mtv.com/" title="MTV Multiplayer official site" target="_blank"&gt;Stephen Totilo&lt;/a&gt;, New York Times games reporter Seth Schiesel, and the staff of Level Up. &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-is-here.aspx" title="Level Up post on Slate Gaming Club 2008, Round 1" target="_blank"&gt;Round 1&lt;/a&gt; was cordial, while &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-round-2-excerpts.aspx" title="Level Up post on Slate Gaming Club, Round 2" target="_blank"&gt;Round 2&lt;/a&gt; got a bit more testy. How would we describe Round 3? Thoughtful. Heady, even. Some excerpts:&lt;/p&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206493/" title="Stephen Totilo's Gaming Club entry, Round 3" target="_blank"&gt;Stephen Totilo&lt;/a&gt;, MTV News:&lt;/b&gt; &lt;i&gt;To
save us the embarrassment of not having deeply discussed 2008's biggest
gaming newsmaker, I must add that [Wii Fit] served a number of
interesting roles. It presented to average people the idea that playing
a game could be good for you, it convinced some gaming executives that
fitness gaming is the next trend that must be followed, and it expanded
the currently unlabeled category of Self-Help Video Games that
Nintendo's brain-workout Brain Age software opened up in 2006 (and
which may someday force gaming-sales charters to give self-help games
their own list, the way the New York Times had to in 1983).&lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206504/" title="Chris Suellentrop's Slate Gaming Club entry, Round 3" target="_blank"&gt;Chris Suellentrop&lt;/a&gt;, New York Times:&lt;/b&gt; &lt;i&gt;Stephen
is saying that video games are a Fourth Medium, then, something truly
new under the sun. (Maybe this is just a different way of saying that
games are an Eighth Art Form, as Dennis Dyack says.) I often think
that's right. But it also helps explain my long face, as Stephen puts
it. Don't I have the right to expect something more from this marvelous
new medium? Something more wondrous than beautifully and impeccably
crafted worlds filled with enemies for me to kill?&lt;br&gt;
  &lt;br&gt;
What I want is a game with the elegant gameplay and level design of
Gears of War 2 but with the story of The Force Unleashed. But I want it
told in a manner like Braid—or even You Have To Burn the Rope—meaning,
a telling of the tale that is consistent with the promise and the
mechanics of this Fourth Medium (or Eighth Art Form).&lt;br&gt;
  &lt;br&gt;
I haven't played this game yet. Have any of you?&lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206560/" title="Seth Schiesel's Slate Gaming Club entry, Round 3" target="_blank"&gt;Seth Schiesel&lt;/a&gt;, New York Times:&lt;/b&gt; &lt;i&gt;[W]ith every passing year I grow deeper in my conviction that the most
interesting and meaningful games are massively multiplayer online games
in which you have thousands of people in emergent, persistent
communities with their own politics, their own tribes. In a massively
multiplayer game, every day is different because people are always
different. As I've played through dozens of games this year for my job,
it has been so vital to maintain a gaming home base, a center of
gravity with a group of people that I can just hang out and play with.
I've found that most of this year in &lt;a href="http://www.eve-online.com/" target="_blank"&gt;Eve Online&lt;/a&gt;,
the hard-core science-fiction MMO that continues to grow. Eve is the
kind of game in which the group of people you play with is the most
important part of the experience. These are the people I'm on IRC with
even when I'm playing something else, and it is that sense of
community, of getting to know people from around the world just a
little bit, that is the most valuable thing in gaming for me, and it is
something that other media usually fail to provide.&lt;/i&gt;&lt;/p&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206594/" title="N'Gai Croal's Slate Gaming Club entry, Round 3" target="_blank"&gt;N'Gai Croal&lt;/a&gt;, Newsweek:&lt;/b&gt; &lt;i&gt;[I]n just 24 months, Nintendo has blown past
its rivals and continues to do so even though the 360 is now $50
cheaper than the Wii's suggested retail price. To put this
Nintendominance in perspective, for the month of November, Wii (2.04
million) outsold Xbox 360 (836,000), PlayStation Portable (421,000),
Playstation 3 (378,000), and PlayStation 2 (206,000) combined.... &lt;/i&gt;&lt;/p&gt;
  &lt;i&gt;Yes,
the data show that the video-game industry's revenues continue to rise.
But how sustainable is that when development budgets are tilted toward
360, PS3, and high-end PCs and away from the market-leading Wii and
low-end PCs. If a remake of Resident Evil 4 sold extremely well on the
Wii, surely there was an opportunity for Dead Space. The liberating
sense of movement in Mirror's Edge could have translated well to the
Wiimote and nunchuk. But because EA built those games for the
top-of-the-line machines, the Wii wasn't even a possibility. So with
Nintendo as top dog, I think it's time for publishers to throw it a
much bigger bone by leading development on Wii, then up-porting the
games to the more powerful systems, which should result in a larger
addressable audience.&lt;/i&gt;&lt;/blockquote&gt;
&lt;p&gt;Share your thoughts with us in the comments below &lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/12/2nd-annual-slate-gaming-club-2008-final-round-excerpts.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=837047" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Announcement" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Announcement/default.aspx" /><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /></entry><entry><title>Level Up's Top Six Gaming Tidbits for December 12th, 2008</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/12/top-six-gaming-tidbits-for-december-12th-2008.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/12/top-six-gaming-tidbits-for-december-12th-2008.aspx</id><published>2008-12-12T06:03:29Z</published><updated>2008-12-12T06:03:29Z</updated><content type="html">&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://multiplayerblog.mtv.com/2008/12/12/roger-ebert-says-games-are-getting-better/" title="MTV Multiplayer post on Ebert's reaction to Slate Gaming Club" target="_blank"&gt;having been trolled&lt;/a&gt; by &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2007/07/30/croal-vs-ebert-vs-barker-on-whether-videogames-can-be-high-art-round-1.aspx" title="Level Up post on Clive barker, Roger Ebert and games as art" target="_blank"&gt;Roger Ebert&lt;/a&gt; (kidding!) our week is complete.&lt;br&gt;
  &lt;/li&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://www.brainygamer.com/the_brainy_gamer/2008/12/symposium.html" title="Brainy Gamer post on the upcoming game reviews symposium" target="_blank"&gt;Interest in&lt;/a&gt; The &lt;a href="http://gamedesignadvance.com/?p=972" title="Game Design Advance post on the coming game reviews symposium" target="_blank"&gt;Serious Games Journalist&lt;/a&gt; &lt;a href="http://www.pixelvixen707.com/?p=642" title="PixelVixen post on the coming game reviews symposium" target="_blank"&gt;Network of Pretension&lt;/a&gt; &lt;a href="http://www.polycat.net/1476/the-game-review-symposium/" title="Polycat.net post on the coming game reviews symposium" target="_blank"&gt;grows&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: Old tag: "&lt;a href="http://www.gamesetwatch.com/2008/11/gamesetlinks_friday_1.php" title="GameSetWatch links entry on Level Up's innovation and criticism post" target="_blank"&gt;painful erudition&lt;/a&gt;." New tag: "&lt;a href="http://www.gamesetwatch.com/2008/12/gamesetlinks_friday_3.php" title="GameSetWatch post on Slate gaming Club" target="_blank"&gt;earnest&lt;/a&gt;," "useful." Britlash subsiding?&lt;/li&gt;&lt;li&gt;&lt;b&gt;GOT&lt;/b&gt;...Beef? Soulja Boy Tell 'Em and &lt;a href="http://multiplayerblog.mtv.com/2008/12/11/i-accept-soulja-boys-xbox-challenge/" title="MTV Multiplayer post on Stephen Totilo accepting Soulja Boy's challenge" target="_blank"&gt;Karate Kid Write 'Em&lt;/a&gt; prep for war&lt;br&gt;
  &lt;/li&gt;&lt;li&gt;&lt;b&gt;WWV&lt;/b&gt;...D: What Would Valve Do, or, Infinity Ward says &lt;a href="http://gamerlimit.com/2008/12/why-infinity-ward-isnt-planning-dlc-for-cod4mw/" title="The Gamer Limit post on Call of Duty 4" target="_blank"&gt;no new DLC for COD4&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...Lego Star Wars. Lego Indiana Jones. Lego Batman. &lt;a href="http://www.formatmag.com/features/lego-hip-hop-album-covers/" title="Format magazine post on lego versions of hip-hop album covers" target="_blank"&gt;Lego Ghostface&lt;/a&gt;?&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/12/top-six-gaming-tidbits-for-december-12th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=836855" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="High Score" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx" /></entry><entry><title>More Legally Approved Vs. Mode Substitute, Courtesy of the Slate Gaming Club</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-round-2-excerpts.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-round-2-excerpts.aspx</id><published>2008-12-10T22:45:34Z</published><updated>2008-12-10T22:45:34Z</updated><content type="html">&lt;p&gt;Earlier today, we posted some excerpts from Round 1 of the second
annual Slate Gaming Club, in which four writers discuss the year in
videogames. The roster? New York Times op-ed page staff editor &lt;a href="http://select.nytimes.com/2006/11/09/timesselect/09suellentrop-qa.html?_r=1" title="Times Select Q&amp;amp;A with Chris Suellentrop" target="_blank"&gt;Chris Suellentrop&lt;/a&gt;, MTV News reporter &lt;a href="http://multiplayerblog.mtv.com/" title="MTV Multiplayer official site" target="_blank"&gt;Stephen Totilo&lt;/a&gt;, New York Times games reporter Seth Schiesel, and the staff of Level Up. &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-is-here.aspx" title="Level Up post on Slate Gaming Club 2008, Round 1" target="_blank"&gt;In Round 1&lt;/a&gt;,
the group was pretty polite, but there are definitely some pointed
remarks and glowering stares in this, Round 2, of our email exchange.
Some excerpts:&lt;/p&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206350/" title="Chris Suellentrop's Gaming Club entry, Round 2" target="_blank"&gt;Chris Suellentrop&lt;/a&gt;, New York Times:&lt;/b&gt; &lt;i&gt;[W]hat
to think of Gears of War 2? The game is even more shamelessly
derivative than the first one. I picked up allusions to, off the top of
my head, Independence Day, Battlestar Galactica (the Ron Moore
re-imagining), The Empire Strikes Back, and the speeder-bike chase
scene in Return of the Jedi. Mitch Krpata of the Boston Phoenix pointed
out on his Insult Swordfighting blog that one of the game's levels is a
tribute to, or a rip-off of, the final level of Contra....&lt;/i&gt;&lt;/p&gt;
  &lt;p&gt;&lt;i&gt;[Yet] I think Gears of War 2 was the most fun game I played all
year, and the game that most achieved the goals it set for itself. If
you want to see what an interactive Sylvester Stallone movie looks
like, play Gears. It's everything a big summer blockbuster should be.
But this is awards season, right?&lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206435/" title="Stephen Totilo's Gaming Club entry, Round 2" target="_blank"&gt;Stephen Totilo&lt;/a&gt;, MTV News:&lt;/b&gt; &lt;i&gt;Gamers abandon games--even games that they like--before finishing them. Gamers get 
angry at games--even games they like--for being repetitious or derivative or for 
falling short of being as good as it seems like they could be. That's what you 
get when you, the gamer, indulge in a creative form that was created to convey 
satisfying-but-repeatable, controllable bits of action for a quarter per minute. 
This is the creative form that has somehow evolved into a medium of 25-hour, $60 
collections of satisfying-but-repeatable, controllable bits of action without 
inventing many successful strategies for telling stories, figuring out how to 
develop characters, or turning into a more interesting way to spend an hour than 
listening to Beethoven or watching &lt;i&gt;The Wire&lt;/i&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206436/" title="Seth Schiesel Gaming Club entry, Round 3" target="_blank"&gt;Seth Schiesel&lt;/a&gt;, New York Times:&lt;/b&gt; &lt;i&gt;Over
the course of this year, plowing through game after game, what
surprised me most was simply how good most of them were. Though the
crop of 2008 has demonstrated its talent in different ways, it seems
clear that the overall level of production quality and creative talent
is higher now in video games than it has ever been. This is the real
golden age of gaming because only now is the audience large enough,
variegated enough, and mature enough to support high levels of
investment in such a broad portfolio of genres on such a wide range of
devices and screens.&lt;br&gt;
  &lt;br&gt;
The major publishers have finally figured out that schlock is not a
business strategy that can compete in the long term with producing a
high-quality product. I have played through and reviewed most of the
biggest games of the year, with a few formal reviews still to come, and
the one word that keeps coming back to me is professionalism.&lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206454/" title="N'Gai Croal Gaming Club entry, Round 2" target="_blank"&gt;N'Gai Croal&lt;/a&gt;, Newsweek:&lt;/b&gt; &lt;i&gt;Your
point about professionalism also intrigues me. You're correct that, by
and large, the level of craft in the video game industry continues to
grow each year, and 2008 was no exception. I wonder if, however, by
settling for the professionalism inherent in the acknowledgment that
"we are those men, and we had fun with these games," we let games off
too easily when they take the easy way out, interactively speaking....&lt;br&gt;
  &lt;br&gt;
Was Epic's handling of Maria's fate a failure of craft or art? I say
it's worth thinking hard about, especially when writing for a
mainstream audience like yours in the Times and mine at Newsweek.
Because when we avoid such questions, we're gulling our readers into
believing that story and gameplay are mutually exclusive--or that games
are just like other media.&lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Feel free join in and take shots at us in the comments below, or just share your thoughts on the best and worst of 2008. &lt;br&gt;
&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-round-2-excerpts.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=834131" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Announcement" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Announcement/default.aspx" /><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /></entry><entry><title>Going Through Vs. Mode Withdrawal? Slate's 2nd Annual Gaming Club Is Here to Save the Day</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-is-here.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-is-here.aspx</id><published>2008-12-10T10:53:53Z</published><updated>2008-12-10T10:53:53Z</updated><content type="html">&lt;p&gt;Last year, the Web magazine Slate (which, like NEWSWEEK, is owned by The Washington Post) convened its &lt;a href="http://www.slate.com/id/2179398/entry/2179399/" title="Slate Gaming Club 2007" target="_blank"&gt;first ever Gaming Club&lt;/a&gt; to discuss the year in videogames. Participants included New York Times op-ed page staff editor &lt;a href="http://select.nytimes.com/2006/11/09/timesselect/09suellentrop-qa.html?_r=1" title="Times Select Q&amp;amp;A with Chris Suellentrop" target="_blank"&gt;Chris Suellentrop&lt;/a&gt;, MTV News reporter &lt;a href="http://multiplayerblog.mtv.com/" title="MTV Multiplayer official site" target="_blank"&gt;Stephen Totilo&lt;/a&gt;,
New York Times games reporter Seth Schiesel, and the staff of Level Up.
We debated and discussed such notable titles as BioShock, Halo 3,
Desktop Tower Defense, Portal and more before drawing things to a
gentlemanly close. Now don't go calling it a comeback, but we've
returned for a second installment of what we all hope will be an annual
affair. The epistolary exchange kicked off yesterday with three of the
Four Musketeers contributing, while today's round will include the full
quartet. Some excerpts:&lt;/p&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206244/" title="Chris Suellentrop's Gaming Club entry, Day 1" target="_blank"&gt;Chris Suellentrop&lt;/a&gt;, New York Times:&lt;/b&gt;&lt;i&gt;
One thing I've been wondering: Is it a good sign or a bad sign for the
medium that this year's crop of games has produced such a wide
divergence of opinion? Michael "the Brainy Gamer" Abbott thinks Fable 2
is perhaps "the most seductive game world ever created." Chris Dahlen
thinks Fallout 3 "balances—and sometimes betters—the approaches of
other videogame masterpieces: the retro immersion of BioShock, the
paranoia of Portal, the exploration of Oblivion and the seamless
storytelling of Half-Life 2. The pseudonymous "Iroquois Pliskin" says
GTA IV is "a classic, and stands head and shoulders above its previous
iterations and nearly every other game released this year."&lt;/i&gt;&lt;/p&gt;
  &lt;p&gt;&lt;i&gt;Those are three more of the smartest people writing about
games. They each think their Game of the Year is a new addition to the
canon. Maybe they're right. Or, more likely, this was a year of
just-misses, which is why there's an absence of consensus. &lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206300/" title="Stephen Totilo's Gaming Club entry, Day 1" target="_blank"&gt;Stephen Totilo&lt;/a&gt;, MTV News:&lt;/b&gt;&lt;i&gt;
Fable II as Game of the Year? Getting warmer. In the reverse order of
what happens in GTA IV, this game begins with a poorly defined
character in an uninteresting medieval European fantasy world but winds
up with you controlling a man or woman who is literally the shape of
the choices you've made in the game. All that celery he ate made my guy
skinny; his ample scars came because he was a clumsy swordsman; his
youthful visage remained, because I chose not to sacrifice his looks
when given the alternate option to sacrifice a maiden to the gods
instead. Ten years from now, the world will remember Nov. 4, 2008, as
the day America elected its first black president. I'll also remember
that day, I'm sure, as the day when I was first emotionally affected by
a video game. Pausing my DVR just after California was called for
Obama, I had to go back to Fable II to make the game's final moral
decision, a triple-optioned Sophie's choice involving money, loved
ones, and community that would affect characters I'd interacted with
for weeks. I'm still haunted by the pick I made. Obama's victory speech
later that night distracted me from the unease that my final actions
had put in my heart, but as I went to bed, with cheers still echoing
down the Brooklyn streets near my apartment, I was haunted by the
wonderful emotional pain I finally felt from a video game.&lt;br&gt;
  &lt;br&gt;
Yeah, that's my frontrunner for Game of the Year.&lt;/i&gt;&lt;br&gt;
  &lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.slate.com/id/2206243/entry/2206357/" title="N'Gai Croal's Gaming Club entry, Day 1" target="_blank"&gt;N'Gai Croal&lt;/a&gt;, Newsweek:&lt;/b&gt; &lt;i&gt;[Fallout 3 and Braid]
aren't the only two games I'm considering for whatever top 10 list I
assemble whenever I assemble it; others include Patapon, Grand Theft
Auto IV, Geometry Wars: Retro Evolved 2, The Last Guy, PixelJunk Eden,
Gears of War 2, LittleBigPlanet, Left 4 Dead, and Play Auditorium. But
I'll end here by asking each of you to name and discuss the game you've
had the hardest time expressing your opinion of. For me, it's
Resistance 2, a staggering work of heartbreaking mediocrity from one of
the industry's most accomplished studios. Staggering in its
we-put-every-dollar-up-on-the-screen production values, in its scope,
in its careful borrowing from all the right touchstones of the shooter
genre. Heartbreaking in that its overblown scale may have helped do it
in, in that it has created a fictional world that over two games has
never truly connected with me, in enemy encounters that hit all the
notes without ever quite playing the tune. It's not mediocre in the way
that most games are mediocre. It's just off, and for the life of me I
still can't figure out a succinct way to explain why.&lt;br&gt;
  &lt;br&gt;
Any games from 2008 make you feel that way?&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Consider this an open thread for sharing your opinions on our discussion as well as your favorite games of 2008, and check back later for a post on Round 2.&lt;br&gt;
&lt;/p&gt;&lt;div style="z-index:1000;position:absolute;display:none;left:-19px;top:54px;" id="adb-tooltip"&gt;&lt;div style="margin:0px;text-transform:uppercase;font-family:arial;font-style:normal;font-variant:normal;font-weight:bold;font-size:11px;font-size-adjust:none;font-stretch:normal;line-height:13px;background-color:white;"&gt;&lt;div style="padding:5px;text-align:left;"&gt;&lt;div&gt;Person&lt;span&gt; Chris Suellentrop&lt;/span&gt;&lt;/div&gt;&lt;div style="text-transform:none;line-height:14px;"&gt;Right click for SmartMenu shortcuts&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/2nd-annual-slate-gaming-club-is-here.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=831161" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Announcement" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Announcement/default.aspx" /><category term="Critical Hit" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx" /><category term="Featured" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx" /></entry><entry><title>Level Up's Top Five Gaming Tidbits for December 10th, 2008</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/top-five-gaming-tidbits-for-december-10th-2008.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/top-five-gaming-tidbits-for-december-10th-2008.aspx</id><published>2008-12-10T10:17:24Z</published><updated>2008-12-10T10:17:24Z</updated><content type="html">&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://www.quartertothree.com/game-talk/showthread.php?t=49321" title="Quarter to Three forum thread on a game reviews symposium" target="_blank"&gt;Shot fired&lt;/a&gt; at The Serious Games Journalist &lt;a href="http://www.snappygamer.com/2008/12/02/the-problem-with-games-journalism-part-one/" title="Snappy Gamer post on N'Gai Croal and pretentious games journalism" target="_blank"&gt;Network of Pretension&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;UGO&lt;/b&gt;...in "high-level talks" &lt;a href="http://www.joystiq.com/2008/12/10/exclusive-ugo-in-high-level-talks-to-buy-1up-egm-not-part-of-d/" title="Joystiq post on UGO's possible acquisition of 1UP" target="_blank"&gt;to buy 1UP, nix EGM&lt;/a&gt;? So sayeth the grapevine&lt;/li&gt;&lt;li&gt;&lt;b&gt;THE&lt;/b&gt;...&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/03/04/phil-harrison-makes-debut-in-nyc-chats-briefly-with-level-up.aspx" title="Level Up post on Phil Harrison's Infogrames debut" target="_blank"&gt;Colossus of London&lt;/a&gt; consumes MMO developer &lt;a href="http://www.gamesindustry.biz/articles/atari-acquires-cryptic-studios" title="Gamesindustry post on Atari buying Cryptic" target="_blank"&gt;Cryptic Studios&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;HAX&lt;/b&gt;...x0rs &lt;a href="http://www.giantbomb.com/news/left-4-dead-360-hacked-up/637/" title="Giant Bomb post on Left 4 Dead hacks" target="_blank"&gt;are fooling around&lt;/a&gt; with Left 4 Dead 360. Is Valve reloading?&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...Having saved Gotham City, Christian Bale &lt;a href="http://www.apple.com/trailers/wb/terminatorsalvation/" title="Quicktime trailer for Terminator Salvation" target="_blank"&gt;to take on Skynet&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/10/top-five-gaming-tidbits-for-december-10th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=831147" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="High Score" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx" /></entry><entry><title>UPDATED: Rockstar Set to Patch Midnight Club Los Angeles for Xbox 360 and Playstation 3</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/09/rockstar-set-to-patch-er-update-midnight-club-la-for-360-and-ps3.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/09/rockstar-set-to-patch-er-update-midnight-club-la-for-360-and-ps3.aspx</id><published>2008-12-09T08:30:25Z</published><updated>2008-12-09T08:30:25Z</updated><content type="html">&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Midnight-Club-Los-Angeles-01.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;Midnight Club Los Angeles, developed by Rockstar San Diego and published by Rockstar Games&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;b&gt;UPDATE AND CLARIFICATION:&lt;/b&gt; Rockstar Games has just
forwarded us a copy of the email blast they sent out earlier today
about the patch being issued simultaneously for Playstation 3 and Xbox
360. Here's what the email said:&lt;/p&gt;
&lt;blockquote&gt;
  &lt;p&gt;&lt;i&gt;A title update is currently available for both the Xbox 360 and
PLAYSTATION 3 versions of Midnight Club: Los Angeles. The Xbox 360
update adds support for additional leaderboards for tournaments on the
Rockstar Games Social Club, broader multiplayer match searching, and
upgraded streaming and performance. The update also brings improved AI
balance to adjust dynamically to user skill level.&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Separately, the folks at Rockstar wanted to clarify that players
were never required to play red-level races in the pre-patched version
of the game. We regret the confusion.&lt;/p&gt;&lt;p&gt;*** &lt;br&gt;
&lt;/p&gt;&lt;p&gt;Despite our use of the word "patch," in the headline,
let it be known that the fine gentlemen and ladies at Rockstar Games
prefer to say "update." We learned this yesterday when we stopped by
Rockstar's Manhattan offices to chat with Rockstar vice president of
development Jeronimo Barrera about the company's recently released
racing title Midnight Club Los Angeles. Apparently, inexperienced
gamers were struggling to progress through the game, and &lt;a href="http://www.gtaforums.com/index.php?act=ST&amp;amp;f=240&amp;amp;t=380088" title="GTA Forums post on the patch for GTA IV PC" target="_blank"&gt;just as Rockstar is doing for PC gamers&lt;/a&gt;
who've complained of problems with Grand Theft Auto IV, console owners
of Midnight Club Los Angeles will have their troubles wiped away with a
patch, er update that goes up today for Xbox 360 owners and at an as
yet unspecified time for PS3 users.&lt;br&gt;&lt;/p&gt;&lt;p&gt;"Obviously, we
like to listen to our fans," says Barrera. "We've done a bit of tuning on the
dynamic race structure so that early on, it will be easier for novice
players to get to the later races." Asked how they achieved this,
Barrera says they wanted to keep it feeling natural, so they focused on
how and how often the computer-controlled cars screw up on turns and
intersections rather than on the &lt;a href="http://en.wikipedia.org/wiki/Rubberband_effect" title="Wikipedia entry for rubber-band A.I." target="_blank"&gt;rubber-band approach to A.I.&lt;/a&gt; that typifies many racing games. The tweaks, we're told, cover roughly the first third of the game.&lt;br&gt;&lt;/p&gt;We
remarked to Barrera that every game teaches the player how it should be
played from nearly beginning to end. So how would this instructional
process be affected by the update?&lt;p&gt;&lt;i&gt;To read the rest of our post on Midnight Club Los Angeles, click on the link below. &lt;/i&gt;&lt;br&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/09/rockstar-set-to-patch-er-update-midnight-club-la-for-360-and-ps3.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=825399" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="Announcement" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Announcement/default.aspx" /><category term="Loot" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx" /></entry><entry><title>Level Up's Top Four Gaming Tidbits for December 9th, 2008</title><link rel="alternate" type="text/html" href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/09/top-four-gaming-tidbits-for-december-9th-2008.aspx" /><id>http://blog.newsweek.com/blogs/levelup/archive/2008/12/09/top-four-gaming-tidbits-for-december-9th-2008.aspx</id><published>2008-12-09T07:25:27Z</published><updated>2008-12-09T07:25:27Z</updated><content type="html">&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://shawnelliott.blogspot.com/2008/12/commencing-countdown.html" title="Shawn Elliott post on an in-development symposium on game reviews" target="_blank"&gt;Gearing up&lt;/a&gt; for The Serious Games Journalist &lt;a href="http://www.snappygamer.com/2008/12/02/the-problem-with-games-journalism-part-one/" title="Snappy Gamer post on N'Gai Croal and pretentious games journalism" target="_blank"&gt;Network of Pretension&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;NOT&lt;/b&gt;...in the demo, &lt;a href="http://arcade-mania.info/" title="Arcade Mania official site" target="_blank"&gt;presumably&lt;/a&gt;, is why we weren't asked to blurb this book&lt;/li&gt;&lt;li&gt;&lt;b&gt;OHH&lt;/b&gt;...you just &lt;a href="http://www.gamasutra.com/view/feature/3872/as_recession_deepens_used_games_.php" title="Gamasutra story on used games" target="_blank"&gt;keep on using me&lt;/a&gt; until you use me up/&lt;a href="http://boesky.blogspot.com/2008/12/used-games-people-are-waking-up.html" title="A Tree Falls In the Forest post on used games" target="_blank"&gt;until you use me up&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...&lt;a href="http://www.theatlantic.com/doc/print/200812/rampage" title="Atlantic Monthly profile of Rampage Jackson" target="_blank"&gt;The Atlantic Monthly&lt;/a&gt; turns &lt;a href="http://www.theatlantic.com/doc/200811u/octagon-girl" title="Atlantic Monthly Q&amp;amp;A with Octagon Girl Arianny Celeste" target="_blank"&gt;its attention&lt;/a&gt; to the sport &lt;a href="http://www.theatlantic.com/doc/200811u/lorenzo-fertitta" title="Atlantic Monthly profile of UFC owner Lorenzo Fertitta" target="_blank"&gt;known as UFC&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/12/09/top-four-gaming-tidbits-for-december-9th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=825359" width="1" height="1"&gt;</content><author><name>N'Gai Croal</name><uri>http://blog.newsweek.com/members/N%27Gai+Croal.aspx</uri></author><category term="High Score" scheme="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx" /></entry></feed>