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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Bill Roper Interview, Part III</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/09/12/the-bill-roper-interview-part-iii.aspx</link><description>Flagship Studios CEO Bill Roper in San Francisco In Part II of our four-part interview with Flagship Studios CEO Bill Roper, we got to talking about the company's somewhat criticized two-tiered model for its debut game, Hellgate: London. Roper informed</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator></channel></rss>