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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Things You May Have Missed: Do Games Lack Memorable Landmarks And Compelling Openings? (And Why Do So Many Sequels Start By Yanking Our Abilities?)</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/09/28/things-you-may-have-missed-do-games-lack-memorable-landmarks-and-compelling-openings.aspx</link><description>Does reading Level Up sometimes feel like drinking water from a fire hose? Or surfing a tsunami? Does it ever give you the sensation that you've been buried under an avalanche of words, words, words? (Even the headline above is rather long, isn't it?)</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator></channel></rss>