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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Critical Hit: Reggie Fils-Aime's Straight Talk Express Collides With Nintendo's Q1 Lineup</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/01/23/critical-hit-reggie-fils-aime-s-straight-talk-express-collides-with-nintendo-s-q1-lineup.aspx</link><description>Game industry executives often say things that come back to haunt them. Playstation studio chief Phil Harrison once stated that dual SKUs are a bad idea. " I think it just confuses the audience," he said at Game Developers Conference Europe 2005 . "They</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator></channel></rss>