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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Exclusive: Chair Entertainment's Donald and Geremy Mustard Shed Some Light On Their Plans For 'Ender's Game'</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/exclusive-donald-and-geremy-mustard-discuss-plans-for-ender-s-game.aspx</link><description>Chair Entertainment co-founders Geremy and Donald Mustard You've read the press release that we just posted unveiling the partnership between Orson Scott Card and Chair Entertainment for Ender's Game. But that's not all. We caught up with the founders</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Exclusive: Chair Entertainment's Donald and Geremy Mustard Shed Some Light On Their Plans For 'Ender's Game'</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/exclusive-donald-and-geremy-mustard-discuss-plans-for-ender-s-game.aspx#156259</link><pubDate>Tue, 29 Jan 2008 15:28:06 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:156259</guid><dc:creator>Evilbaby</dc:creator><description>&lt;p&gt;The real question is will we get a playable &amp;quot;Fairyland&amp;quot; mini-game? &amp;nbsp;I'm excited about this.....but I think its a pretty big leap from a game like Undertow to what I at least envision an Ender's Game to be like.&lt;/p&gt;
&lt;p&gt;Good luck....don't f-up my child hood.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Exclusive: Chair Entertainment's Donald and Geremy Mustard Shed Some Light On Their Plans For 'Ender's Game'</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/exclusive-donald-and-geremy-mustard-discuss-plans-for-ender-s-game.aspx#156468</link><pubDate>Tue, 29 Jan 2008 18:38:10 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:156468</guid><dc:creator>garthgantu</dc:creator><description>&lt;p&gt;Good question, EvilBaby... though I think OSC might balk at an attempt to approximate that &amp;quot;universe within Ender's universe&amp;quot; game given that today's technology still couldn't quite pull of the vision as outlined in the book. &lt;/p&gt;
&lt;p&gt;Even if the game is essentially entirely a Battle School environment, with little to no RPG activity as Ender or another student, I'd be pretty happy, as long as the game is true to the Battle School battle environment!&lt;/p&gt;
&lt;p&gt;I agree, the expectations with this one will be very high...but the potential payoff is huge too: millions of sci-fi fans PLUS millions of shooter game fans :)&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Exclusive: Chair Entertainment's Donald and Geremy Mustard Shed Some Light On Their Plans For 'Ender's Game'</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/exclusive-donald-and-geremy-mustard-discuss-plans-for-ender-s-game.aspx#156697</link><pubDate>Tue, 29 Jan 2008 21:05:42 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:156697</guid><dc:creator>Evilbaby</dc:creator><description>&lt;p&gt;yeah really I agree. &amp;nbsp;Actually in terms of the &amp;quot;playability&amp;quot; of the plot of Ender's Game the Zero G portion of Battle School is the only thing that really makes sense. &amp;nbsp;I mean unless your gonna go through the entire story as an RPG it just doesn't make sense. &amp;nbsp;I mean the majority of the story is so internalized by Ender that the idea of just walking around as Ender, or worse as some random launchie following Ender around, just doesn't sound appealing. &amp;nbsp;And past the Battle School part of the story, the interface that Ender uses is certainly not graphically intensive. &amp;nbsp;The description of issuing oral commands to little dots on the screen also not that playable. &amp;nbsp;Of course based on the interview it seems that they have already figured it out. &amp;nbsp;Yay Chair for already taking steps to make sure the game doesn't suck.&lt;/p&gt;
&lt;p&gt;Even the idea of a FPS in the Zero G room of the Battle School seems limited by the narative. &amp;nbsp;Obviously the biggest advantage is &amp;quot;variabiilty&amp;quot; of the Zero G room in size shape and composition. &amp;nbsp;The gear/weapons though don't change(or at least didn't in the narrative). &amp;nbsp;However, &amp;nbsp;I would love to see some of the &amp;quot;leveling&amp;quot; aspects of Call of Duty 4 make their way into this. &amp;nbsp;Classes, character variability, and even the &amp;quot;look&amp;quot; of the Zero G room don't seem like there is much room for change as far as the story was concerned. &amp;nbsp;I'm excited to see what direction they take this whole thing.&lt;/p&gt;
&lt;p&gt;Also i'd love to get my own &amp;quot;squad&amp;quot; going in some hot multiplayer action, which leads back to a big arcade room with a leader board on the wall and my fairy land minigame!&lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>