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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Exclusive: Level Up Gets the Jump On Masaya Matsuura's Majestic Message For the 2008 D.I.C.E. Summit</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/08/exclusive-level-up-interview-with-masaya-matsuura.aspx</link><description>NanaOn-Sha founder Masaya Matsuura There are a number of ultra-talented game designers, but how many of them can plausibly claim to have invented an entire genre? With PaRappa the Rappa (1996), UmJammer Lammy (1999) and Vib-Ribbon (1999) to his credit,</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Exclusive: Level Up Gets the Jump On Masaya Matsuura's Majestic Message For the 2008 D.I.C.E. Summit</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/08/exclusive-level-up-interview-with-masaya-matsuura.aspx#171469</link><pubDate>Fri, 08 Feb 2008 20:51:46 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:171469</guid><dc:creator>bustahwolf</dc:creator><description>&lt;p&gt;Nice interview, N'Gai, though there's been one question I would've loved to toss to Matsuura. &amp;nbsp;A number of recent small projects have been working with the concept of building levels using your own audio (Phase, Beats, Audiosurf, E4 to an extent). &amp;nbsp;I used to think that the custom audio idea was going to begin and end with Vib Ribbon, so I'd love to hear what he thinks about this recent revival of that idea.&lt;/p&gt;
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