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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Exclusive: But Wait, There's Spore! Executive Producer Lucy Bradshaw Spills the Beans On How the Game Has Evolved For Nintendo DS, Mac and Mobile Phones</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-lucy-bradshaw-on-how-spore-evolved-for-nintendo-ds-mac-and-mobile.aspx</link><description>Not content to simply bring you the news of Spore's release date ( September 7th, 2008 ) or the reasons why the game has taken so long to develop (like numerous Facebook relationships, it's complicated), the staff of Level Up has brought you one more</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Exclusive: But Wait, There's Spore! Executive Producer Lucy Bradshaw Spills the Beans On How the Game Has Evolved For Nintendo DS, Mac and Mobile Phones</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-lucy-bradshaw-on-how-spore-evolved-for-nintendo-ds-mac-and-mobile.aspx#178798</link><pubDate>Wed, 13 Feb 2008 16:49:39 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:178798</guid><dc:creator>Evilbaby</dc:creator><description>&lt;p&gt;How much would it freak you out to see your own creature in somebody else's game!? Like you share with your friend....a few weeks later you see it on a youtube video from some guy in Japan. &amp;nbsp;Seriously this game is blowing my mind and I have no idea what its about or how to play it.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Exclusive: But Wait, There's Spore! Executive Producer Lucy Bradshaw Spills the Beans On How the Game Has Evolved For Nintendo DS, Mac and Mobile Phones</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-lucy-bradshaw-on-how-spore-evolved-for-nintendo-ds-mac-and-mobile.aspx#180375</link><pubDate>Thu, 14 Feb 2008 03:49:58 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:180375</guid><dc:creator>jaytee33</dc:creator><description>&lt;p&gt;I would very much like to know the answers to a couple of questions. &amp;nbsp;I haven't seen these answered anywhere else.&lt;/p&gt;
&lt;p&gt;First, will there be true evolution in Spore? &amp;nbsp;That is, will I be able to let ecosystems run on their own and have the genomes of the populations evolve through natural selection, the way that it happened in SimLife? &amp;nbsp;That was the entire raison-detre of SimLife, and it's the reason it still fascinates me to this day, to the extent where I often feel moved to fire it up on today's vastly more powerful hardware. &amp;nbsp;I know that Will is also very interested in evolution, and it seems as if the parameter space within Spore would lend itself very easily to computer-driven evolution, to such an extent that I would be rather surprised if it weren't in there.&lt;/p&gt;
&lt;p&gt;Second, is the plant life user-generated? &amp;nbsp;I've seen a number of bizarre and alien plants. &amp;nbsp;How does the plant life work and what's the relationship between the creatures and plants?&lt;/p&gt;
&lt;p&gt;Computer evolution is one of the most powerful arguments against the fallacy of intelligent design. &amp;nbsp;If Spore evolution is entirely user-driven, it might unintentionally act as an argument in favor of ID, or at least it would be a failed opportunity to demonstrate evolution. &amp;nbsp;I hope someone from EA can answer these questions, I'm very interested and I know several biology professors who are as well.&lt;/p&gt;
&lt;p&gt;Finally, Mr. Croal, I don't know how long you've been around at Newsweek but I've just started noticing your columns. &amp;nbsp;They've made a bit of a splash. &amp;nbsp;They're very well written and well reasoned and it's very nice to see some good games journalism. &amp;nbsp;Most games journalism is just payola garbage or mass-market tripe, especially in mainstream media, and I hope to see you continue the good work.&lt;/p&gt;
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