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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right--And Why It Will Be Worth the Wait, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx</link><description>The Cell stage from Spore, developed by Maxis and published by Electronic Arts In Part I of our world exclusive Q&amp;amp;A with Maxis chief designer Will Wright, we discussed what caused Spore to overshoot his original projected release date by nearly two</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right--And Why It Will Be Worth the Wait, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx#177842</link><pubDate>Tue, 12 Feb 2008 22:03:20 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:177842</guid><dc:creator>SuperEffective</dc:creator><description>&lt;p&gt;I was listening to a kinda bad game podcast last week about whether or not 'politics' should be in games, or whether games are 'mature' enough (and the idea was pretty much ignored because they were thinking that for something to be 'political', it has to be the equivalent of American History X: preachy, messagey, and without humor) and I was thinking about how Wright's games *always* have a political component to them.&lt;/p&gt;
&lt;p&gt;The Sims might not be what he literally thinks human nature is, but it's a stab at it that doesn't lack a point of view. I really wish Spore all the best as far as sales go (meaning I hope that the casual crowd goes totally nuts for it) because Wright does great work. When people talk about mature and accessible and expanding the market, it's pretty much just Nintendo and Will Wright at the moment.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right--And Why It Will Be Worth the Wait, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx#178741</link><pubDate>Wed, 13 Feb 2008 16:16:16 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:178741</guid><dc:creator>colemanm</dc:creator><description>&lt;p&gt;Will Wright continues to advance the medium with everything he does. &amp;nbsp;The fact that they created a game that's so revolutionary, and at the same time serves as an analog for the advancement of the games medium (from Pac-Man, to third-person adventure, to RTS, to MMO), is incredible. &amp;nbsp;Skepticism was all I could muster for Spore before reading this interview (and seeing an actual release date). &amp;nbsp;Now my anticipation for it has surpassed that of most other games for 2008.&lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>