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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Artist's Way: The Alex Ward Interview, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2006/12/13/the-artist-s-way-the-alex-ward-interview-part-ii.aspx</link><description>In Part I of our interview with Alex Ward, director of design for Criterion Games, he discussed the next iteration of his hit racing series Burnout and the lengths to which he was willing to go to procure a PS3 ahead of its March 2007 launch in the U.K.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator></channel></rss>