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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>WayForward On Taking Duck Amuck From the Small Screen of Television to the Even Smaller Screens of Nintendo's DS</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/10/08/wayforward-on-taking-duck-amuck-from-the-small-screen-of-television-to-the-even-smaller-screens-of-nintendo-s-ds.aspx</link><description>WayForward and Warner Bros Interactive's Duck Amuck It would be an exaggeration to say that we nearly died to bring you this Q&amp;amp;A on Warner Bros Interactive Entertainment's DS game Duck Amuck--but only slightly. It was the eve of the 2007 E3 Media</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator></channel></rss>