<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Shadowrun for Windows Vista: $50. Shadowrun for Xbox 360: $60. First-Hand Explanation of the Pricing Disparity From Microsoft Game Studios: Priceless.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/05/14/first-hand-explanation-of-shadowrun-pc-and-xbox-pricing-disparity.aspx</link><description>Last week, Microsoft announced that Shadowrun , its multiplayer-only first-person shooter, had finally gone gold and would arrive in stores on May 29th. The game, which ships simultaneously for both Xbox 360 and Windows Vista-equipped PCs, is based on</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Shadowrun for Windows Vista: $50. Shadowrun for Xbox 360: $60. First-Hand Explanation of the Pricing Disparity From Microsoft Game Studios: Priceless.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/05/14/first-hand-explanation-of-shadowrun-pc-and-xbox-pricing-disparity.aspx#300</link><pubDate>Tue, 15 May 2007 12:54:47 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:300</guid><dc:creator>Mark Coatney</dc:creator><description>&lt;p&gt;Hmm. Think I'll stick to the PC version&lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>