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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Law and the Short of It: Level Up's New Legal Affairs Columnist Justin Blankenship Examines Recent Developments On the EA-Take-Two Front</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/04/23/law-and-short-of-it-another-hard-look-at-ea-take-two.aspx</link><description>As we said in today's announcement , former guest poster Justin Blankenship has graciously agreed to join Level Up's select stable of monthly columnists. In his first post, he applied the insights he gained during his 2001-2004 tenure in the Federal Trade</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: The Law and the Short of It: Level Up's New Legal Affairs Columnist Justin Blankenship Examines Recent Developments On the EA-Take-Two Front</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/04/23/law-and-short-of-it-another-hard-look-at-ea-take-two.aspx#330217</link><pubDate>Wed, 23 Apr 2008 20:11:22 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:330217</guid><dc:creator>jdman18</dc:creator><description>&lt;p&gt;Thanks Justin. &amp;nbsp;That was an excellent introduction to the law of mergers, as it applies to the EA/ Take Two deal. &amp;nbsp; I wonder what the relevant product market really is here. &amp;nbsp;I am guessing that it at least encompases all sports video games. &amp;nbsp;I don't know that I would worry about the deal reducing innovation in the sports games market . &amp;nbsp;History has shown that if EA becomes too complacent another innovative software company will eventually step-up to take their place. &amp;nbsp;&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Law and the Short of It: Level Up's New Legal Affairs Columnist Justin Blankenship Examines Recent Developments On the EA-Take-Two Front</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/04/23/law-and-short-of-it-another-hard-look-at-ea-take-two.aspx#330250</link><pubDate>Wed, 23 Apr 2008 20:25:12 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:330250</guid><dc:creator>Justin Blankenship</dc:creator><description>&lt;p&gt;Normally I would agree with you jdman, about another competitor stepping up to replace a loss of competition in the industry. &amp;nbsp;But what I think makes this different is the stable of exclusive licenses that EA is stockpiling that effectively keep any competitor from coming in and making a professionally licensed team names, rosters, etc. &amp;nbsp;That's why this deal is getting attention from the FTC.&lt;/p&gt;
&lt;p&gt;Look at football right now. &amp;nbsp;The NFL exclusive for football doesn't keep other developers from making competing football games entirely. &amp;nbsp;But can games like Take Two's All-Pro Football 2K8--no matter how fun it might be--really compete on an even playing field with Madden when it has to use retired all stars to fill out a roster of teams named the &amp;quot;Rhinos&amp;quot; and the &amp;quot;Assassins?&amp;quot;&lt;/p&gt;
&lt;p&gt;Also, I think any new competitor will take several years to enter the market, and several more before their development talent/expertise can match what EA Sports does year after year--even if EA gets complacent. &amp;nbsp;Even if the loss of competition only occurs for 4-5 years or so, that's more than enough of a harm to consumers to trigger antitrust concerns.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Law and the Short of It: Level Up's New Legal Affairs Columnist Justin Blankenship Examines Recent Developments On the EA-Take-Two Front</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/04/23/law-and-short-of-it-another-hard-look-at-ea-take-two.aspx#333536</link><pubDate>Thu, 24 Apr 2008 19:38:23 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:333536</guid><dc:creator>veebs</dc:creator><description>&lt;p&gt;Very interesting article, great stuff. &amp;nbsp;I do have one thing to add to point 4, however (re: innovation). &amp;nbsp;Though the EA/T2 merger might eliminate some of the competitive motivation to innovate, there is still a sales motivation to innovate, as they're basically competing with the previous versions of the game. &amp;nbsp;EA still needs the fans who bought Madden '07 to also buy Madden '08 and Madden '09 and so forth, so they do have a reason to make the game better and thus more appealing to consumers. &amp;nbsp;Especially as the looming recession shrinks entertainment budgets, EA will need to convince gamers to spend their $60 on a slightly newer version of a game they already own vs. a brand new experience from a competing genre.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Law and the Short of It: Level Up's New Legal Affairs Columnist Justin Blankenship Examines Recent Developments On the EA-Take-Two Front</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/04/23/law-and-short-of-it-another-hard-look-at-ea-take-two.aspx#337468</link><pubDate>Fri, 25 Apr 2008 16:43:21 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:337468</guid><dc:creator>Justin Blankenship</dc:creator><description>&lt;p&gt;Good point veebs. &amp;nbsp;You're right in that there's clearly still some incentive to innovate, so I'll try to refine what I was saying a little bit.&lt;/p&gt;
&lt;p&gt;Although the incentives to innovate for a monopolist who releases a new title every year aren't nonexistant, they certainly change. &amp;nbsp;When you're competing for market share on a head-to-head basis, there's a large portion of market share available to capture providing a very real incentive to beat the other guy in terms of quality of product. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;When you're the only game in town, you're right--there's still an incentive to beat last year's product. &amp;nbsp;But, economically speaking, there isn't a large potential untapped market share to go after like there is in a head-to-head situation. &amp;nbsp;Sure, making a better product allows the monopolist to grow the market and increase sales. &amp;nbsp;But these are smaller incremental gains than those that would be available in a competitive environment, and they may not justify the investment.&lt;/p&gt;
&lt;p&gt;In other words, if you've already cornered a certain market, then innovation comes with less of an upside than it would in a competitive environment. &amp;nbsp;And any smart business is always looking at the incremental benefit to be gained from more sales, and weighing that against the cost investment of R&amp;amp;D in a basic cost-benefit analysis. &amp;nbsp;And for a monopolist, less potential gain means less of an incentive to invest in innovation.&lt;/p&gt;
&lt;p&gt;I'm not sure I explained that as clearly as I could, but I hope I made my point somewhere in there . . . .&lt;/p&gt;
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