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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/180-degrees-the-secret-of-armageddon-empires-indie-success-part-ii.aspx</link><description>Diagram of the influenza virus, courtesy Chris Bickel/Science In Part I of Bill Harris' 180 Degrees column, he and Armageddon Empires' creator Vic Davis discussed how Davis got into game development, as well as the gamer interest and sales pattern for</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: 180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/180-degrees-the-secret-of-armageddon-empires-indie-success-part-ii.aspx#399004</link><pubDate>Mon, 19 May 2008 12:21:45 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:399004</guid><dc:creator>Ginger Yellow</dc:creator><description>&lt;p&gt;The great thing about stories like this is that the marketing strategy (to the extent that it is a strategy) relies on the game's quality far more than the traditional model. So if we end up with a PC gaming market dominated by bottom up marketed games instead of high-risk big budget blockbusters, the average quality will be far higher. I'd be perfectly happy playing mega-budget games on my consoles and games like AE or Sins of a Solar Empire on my PC. &lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: 180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/180-degrees-the-secret-of-armageddon-empires-indie-success-part-ii.aspx#399005</link><pubDate>Mon, 19 May 2008 12:23:52 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:399005</guid><dc:creator>Ginger Yellow</dc:creator><description>&lt;p&gt;Also, as you point out, it incentivises strong post-launch support, which is great for the gamer. &lt;/p&gt;
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