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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part I</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/180-degrees-the-secret-of-armageddon-empires-indie-success-part-i.aspx</link><description>Armageddon Empires, developed and published by Cryptic Comet It's been almost three weeks since we unveiled our plans to add a select group of columnists who would contribute monthly posts to Level Up. Today, we're pleased to introduce our third columnist:</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: 180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part I</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/180-degrees-the-secret-of-armageddon-empires-indie-success-part-i.aspx#386250</link><pubDate>Tue, 13 May 2008 00:13:44 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:386250</guid><dc:creator>lostalaska</dc:creator><description>&lt;p&gt;Good article, I really enjoy reading about indie developers and the ups and downs they go through to create a game. &amp;nbsp;Having gone to college for Computer Science (programming), and then never using it in my professional life I keep thinking it might be about time to give it a serious go. &amp;nbsp;These articles really open the door for the rest of us to see what it takes for an average person to make a game. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Looking forward to the next installment of this article, thanks again!&lt;/p&gt;
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