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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The XML-ization of Videogames, Part I: A Chat With Echochrome Associate Producer Kumi Yuasa</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/27/xml-and-games-part-i-a-look-at-echochrome.aspx</link><description>Echochrome, developed and published by Sony Computer Entertainment Last month , as part of our ongoing obsession with Media Molecule's upcoming Playstation 3 game LittleBigPlanet, we threw out the idea of the developers turning their 2-D prototype Craftworld</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: The XML-ization of Videogames, Part I: A Chat With Echochrome Associate Producer Kumi Yuasa</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/27/xml-and-games-part-i-a-look-at-echochrome.aspx#419688</link><pubDate>Wed, 28 May 2008 01:59:06 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:419688</guid><dc:creator>LegalArcade</dc:creator><description>&lt;p&gt;Echochrome has just beaten out Everyday Shooter as my favorite Playstation Network game. I've played it so much that I'm moving on to writing and filming a walkthrough. I haven't played the PSP version enough to see how it's different, though.&lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>