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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Level Up's Top Five Gaming Tidbits for August 4th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/08/04/top-five-gaming-tidbits-for-august-4th-2008.aspx</link><description>EGO ...trip: You're far too kind , Brainy Gamer, but our ego is still grateful EGO ...trip: the hardcore gamer's Lex Luthor, Sean Malstrom, gives us a nod HMM ...how begging by the homeless is similar to marketing casual games BLO ...wback: Outspoken</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Level Up's Top Five Gaming Tidbits for August 4th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/08/04/top-five-gaming-tidbits-for-august-4th-2008.aspx#546453</link><pubDate>Mon, 04 Aug 2008 16:20:27 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:546453</guid><dc:creator>ColbyCheese</dc:creator><description>&lt;p&gt;RE: #2&lt;/p&gt;
&lt;p&gt;The Wii board was invented to rock the boat!&lt;/p&gt;
&lt;p&gt;The author's quote: &amp;quot;In Stephen Totilo’s piece about Nintendo ‘communication problem’ with the so-called hardcore, I ask: who is supposed to bridge the communication between company and gamer? It is the Press. It can be no one else.&amp;quot;&lt;/p&gt;
&lt;p&gt;My response: &amp;quot;Church!&amp;quot;&lt;/p&gt;
&lt;p&gt;The concept of the &amp;quot;casual gamer&amp;quot; has always been the &amp;quot;game nerd&amp;quot; equivalent of the high school locker room put downs directed at the less athletic chaps in P.E. class. It's like calling someone a &amp;quot;Sissy Gamer&amp;quot;. It really has no intellectual currency and was created primarily as a salve for the ego of the &amp;quot;hardcore gamer&amp;quot; whenever he feels the need to boost himself up above someone else for one reason or another&lt;/p&gt;
&lt;p&gt;It's interesting to see that Nintendo has, in may ways, upset the entire &amp;quot;Gaming Apple Cart&amp;quot;, and not just those of Sony and Microsoft. To paraphrase &amp;quot;Drag-On&amp;quot; from the &amp;quot;High Roller&amp;quot; skit on the &amp;quot;Opposite of H2O&amp;quot; album, in Nintendo's eyes &amp;quot;Hardcore gamers and the gaming press 'get-it' too!&amp;quot;&lt;/p&gt;
&lt;p&gt;Paraphrasing rap songs is fun. How about one more:&lt;/p&gt;
&lt;p&gt;Nintendo &amp;quot;Kicked in the door, waving the Wii-mote. All you heard was 'Iwata, don't hit me no more!'&amp;quot;&lt;/p&gt;
&lt;p&gt;It's a very thorough, clear-headed piece. I don't think I've ever read any of this guys stuff. Thanks for that one.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Level Up's Top Five Gaming Tidbits for August 4th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/08/04/top-five-gaming-tidbits-for-august-4th-2008.aspx#546466</link><pubDate>Mon, 04 Aug 2008 16:23:23 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:546466</guid><dc:creator>ColbyCheese</dc:creator><description>&lt;p&gt;RE: #2&lt;/p&gt;
&lt;p&gt;Here's one more quote: &amp;quot;The reason why Internet is killing some printed game journalism is because there is little difference. If I am to read Internet memes and slang in a magazine, I might as well read the Internet anyway.&amp;quot;&lt;/p&gt;
&lt;p&gt;OUCH !&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Level Up's Top Five Gaming Tidbits for August 4th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/08/04/top-five-gaming-tidbits-for-august-4th-2008.aspx#546624</link><pubDate>Mon, 04 Aug 2008 17:26:43 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:546624</guid><dc:creator>ColbyCheese</dc:creator><description>&lt;p&gt;RE: #4&lt;/p&gt;
&lt;p&gt;I've not really a fan of Mr. Blow, but he does make a very good point or two.&lt;/p&gt;
&lt;p&gt;Although I really don't buy into the validity of the &amp;quot;art games&amp;quot; as a genre argument, I do agree with his comments about how, often times, the game's narrative or theme is in direct conflict with the mechanics or technology being used. I realized the presence of this problem in Bioshock as soon as I was told that there would be a &amp;quot;reward&amp;quot; for me if I saved all the little sisters.&lt;/p&gt;
&lt;p&gt;Of course, most of the time, I attribute these conflicts to the compromises that have to be made because of time and money constraints involved with commercial products. I don't feel that it is necessarily a case of everyone in the industry being asleep at the wheel.&lt;/p&gt;
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